Ai2thor

Latest version: v5.0.0

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5.0.0

- Procedural house generation capabilities by AlvaroHG [ProcTHOR](https://colab.research.google.com/drive/1Il6TqmRXOkzYMIEaOU9e4-uTDTIb5Q78) https://github.com/allenai/ai2thor/pull/1093
- Updates API of procthor's house json, previously `nanna` branch by AlvaroHG https://github.com/allenai/ai2thor/pull/1062
- House template api for generating house jsons in unity and testing infrastructure using procedural generation by AlvaroHG https://github.com/allenai/ai2thor/pull/1040
- New rendering tests to detect breaking changes by AlvaroHG https://github.com/allenai/ai2thor/pull/1044
- Scaling parameter for windows and door holes by mattdeitke 1091
- Additional cabinet assets by winthos 1081
- Improvements to how timeouts are handled. by Lucaweihs 1043
- Initial light manager features `GetLights` action, changes to names and naming schemes of objects, bugfixes to simobjects, light objects and colliders by winthos 1085
- Meshes updates by elimvb 1076 1052
- RoboTHOR backwards lighting update to look like original RoboTHOR dataset by elimvb 1063
- Fix to `addAgents` for procedural scenes by Lucaweihs 1032
- Improvements to Receptacle Trigger Box generation and receptacle editor by Lucaweihs 1058 1056
- Fix to stretch robot default position by Lucaweihs 1061
- Agent-arm open-close logic for procedural, removed iTween dependency by elimvb 1063 1050
- Fixes to open-close logic by winthos 1083
- Changes to arm agent by elimvb 1046
- Arm teleport action by elimvb 1070
- iTHOR UV consolidation for swappable materials by elimvb 1031
- Add backside to sinks by elimvb 1084
- `touchedNotHeldObjects` field for arm metadata, New distance function `BBoxDistance`, new actions `GetObjectMetadata`, `GetVisibleObjects`, `CheckUnobstructedPathBetweenObjectCenters` and `CheckWhatObjectsOn` by Lucaweihs 1060
- Removes `agentControllerType` initialization param by Lucaweihs 1048
- Removes arm camera for default agents by AlvaroHG 1041
- ArchitecTHOR naming updates by elimvb 1075

4.3.0

What's Changed
* Stretch robot restructured arm updated secondary camera image synthesis by elimvb in https://github.com/allenai/ai2thor/pull/951
* Fixing broken InstantiatePrefabTest. by Lucaweihs in https://github.com/allenai/ai2thor/pull/978
* All iTHOR houses have standardized UVs, to allow for swappable materials. by elimvb in https://github.com/allenai/ai2thor/pull/1031
* Remove SSAO component from FirstPersonCharacter by ekolve in https://github.com/allenai/ai2thor/pull/980
* Adding `strict_map_key=False` as an argument for `msgpack.loads`. by Lucaweihs in https://github.com/allenai/ai2thor/pull/983
* ai2thor-xorg UseDisplayDevice None by ekolve in https://github.com/allenai/ai2thor/pull/995
* Expert action accepting target position by AlvaroHG in https://github.com/allenai/ai2thor/pull/997
* Enable JavascriptInterface within AgentManager by ekolve in https://github.com/allenai/ai2thor/pull/982
* Fixes visibility point array references to child sim objects in some scenes by winthos in https://github.com/allenai/ai2thor/pull/994
* Unity 2020.3.25 w/ CloudRendering Engine by ekolve in https://github.com/allenai/ai2thor/pull/1002
* Serialize droneMetadata by ekolve in https://github.com/allenai/ai2thor/pull/989
* zero-copy depth frame by ekolve in https://github.com/allenai/ai2thor/pull/976
* Stretch Robot integration into main branch by elimvb in https://github.com/allenai/ai2thor/pull/1008
* Stretch robot restructured arm updated by elimvb in https://github.com/allenai/ai2thor/pull/913
* mapping gpu_device to Vulkan device index by ekolve in https://github.com/allenai/ai2thor/pull/1013
* Lazy Masks / Detections2D by ekolve in https://github.com/allenai/ai2thor/pull/979
* WebGL multiple agent type support by AlvaroHG in https://github.com/allenai/ai2thor/pull/1017
* Minor fix to grab NavMeshAgent correctly. by Lucaweihs in https://github.com/allenai/ai2thor/pull/1019
* Remove `Destroy` inside of GenerateMetadata by mattdeitke in https://github.com/allenai/ai2thor/pull/1023
* Update FloorPlan206_physics.unity by winthos in https://github.com/allenai/ai2thor/pull/1027
* Fixes webgl build by AlvaroHG in https://github.com/allenai/ai2thor/pull/1029
* Rendering issue when gripper camera by AlvaroHG in https://github.com/allenai/ai2thor/pull/1028
* snapToGrid error when stepDegrees not 90, 180, 270 by AlvaroHG in https://github.com/allenai/ai2thor/pull/998
* Changing the maxUpwardLookAngle of the locobot so that it can look upwards by up to 30 degrees. by Lucaweihs in https://github.com/allenai/ai2thor/pull/1021


**Full Changelog**: https://github.com/allenai/ai2thor/compare/4.2.0...4.3.0

4.2.0

What's Changed
* Robothor physics compatibilize assets by elimvb in https://github.com/allenai/ai2thor/pull/969
* Fix Python+WSGI -> Unity Editor by ekolve in https://github.com/allenai/ai2thor/pull/958
* adding third-party instance and class masks by ekolve in https://github.com/allenai/ai2thor/pull/973
* Remove colorBounds metadata property by ekolve in https://github.com/allenai/ai2thor/pull/971
* Better error message when passing in unknown scene by mattdeitke in https://github.com/allenai/ai2thor/pull/977
* Update CloudRendering build


**Full Changelog**: https://github.com/allenai/ai2thor/compare/4.1.0...4.2.0

4.1.0

What's Changed
* Internal updates to color changer resources and cloud rendering quality
* Further efficiency updates to specific surfaces not showing up in instance_masks when using Instance Segmentation. This issue was fixed in version 4.0.0, but the method of rendering the surfaces has been updated.
* Various Sim Object collider fixes, including trigger boxes on the desk in FloorPlan309 addressing issue 965
* Fix to object oriented bounding box rotation assignment which resulted in offset object bounds for some sim objects in various scenes. See below in "Breaking Changes" for further details.

Breaking Changes
This release contains a change that potentially modifies SimObjects in all scenes. The change involves correcting the values of the coordinates for the [`objectOrientedBoundingBox`](https://ai2thor.allenai.org/ithor/documentation/environment-state/#object-metadata-objectorientedboundingbox) of various objects. These object oriented bounds values are used in a number of actions involving object placement, such as [`InitialRandomSpawn`](https://ai2thor.allenai.org/ithor/documentation/objects/domain-randomization/#initial-random-spawn) and [`PutObject`](https://ai2thor.allenai.org/ithor/documentation/interactive-physics/#sub-put-object) and [`PlaceObjectAtPoint`](https://ai2thor.allenai.org/ithor/documentation/interactive-physics/#sub-place-object-at-point). All of these affected actions will now execute with more accuracy, but in turn will have different results in terms of final placement of objects when compared to previous versions of AI2-THOR prior to this fix.

**Full Changelog**: https://github.com/allenai/ai2thor/compare/4.0.0...4.1.0

4.0.0

What's Changed
* changing InitializeBody to be public from protected to allow AgentMan… by ekolve in https://github.com/allenai/ai2thor/pull/911
* Bug fixes to `RemoveFromScene` by mattdeitke in https://github.com/allenai/ai2thor/pull/915
* Prefab alignment fix by elimvb in https://github.com/allenai/ai2thor/pull/919
* Asset id update by winthos in https://github.com/allenai/ai2thor/pull/923
* Fix to objectIds with specific surfaces not showing up in instance_masks when using Instance Segmentation by winthos in https://github.com/allenai/ai2thor/pull/939

Breaking Changes
This release contains a change that modifies every SimObject in all scenes. The change involved modifying the position and rotation of every object which results in different objectIds. If you rely on the existing positions of objects or cache objectIds, please validate your code works with this new release before launching any training.


**Full Changelog**: https://github.com/allenai/ai2thor/compare/3.5.1...4.0.0

3.5.1

* Remove CloudRendering from list of default platforms for Linux
* Add proc.wait() for CloudRendering immediately after launch to detect hosts that don't have Vulkan properly configured
* Remove debug red messages from objects

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