- Procedural house generation capabilities by AlvaroHG [ProcTHOR](https://colab.research.google.com/drive/1Il6TqmRXOkzYMIEaOU9e4-uTDTIb5Q78) https://github.com/allenai/ai2thor/pull/1093
- Updates API of procthor's house json, previously `nanna` branch by AlvaroHG https://github.com/allenai/ai2thor/pull/1062
- House template api for generating house jsons in unity and testing infrastructure using procedural generation by AlvaroHG https://github.com/allenai/ai2thor/pull/1040
- New rendering tests to detect breaking changes by AlvaroHG https://github.com/allenai/ai2thor/pull/1044
- Scaling parameter for windows and door holes by mattdeitke 1091
- Additional cabinet assets by winthos 1081
- Improvements to how timeouts are handled. by Lucaweihs 1043
- Initial light manager features `GetLights` action, changes to names and naming schemes of objects, bugfixes to simobjects, light objects and colliders by winthos 1085
- Meshes updates by elimvb 1076 1052
- RoboTHOR backwards lighting update to look like original RoboTHOR dataset by elimvb 1063
- Fix to `addAgents` for procedural scenes by Lucaweihs 1032
- Improvements to Receptacle Trigger Box generation and receptacle editor by Lucaweihs 1058 1056
- Fix to stretch robot default position by Lucaweihs 1061
- Agent-arm open-close logic for procedural, removed iTween dependency by elimvb 1063 1050
- Fixes to open-close logic by winthos 1083
- Changes to arm agent by elimvb 1046
- Arm teleport action by elimvb 1070
- iTHOR UV consolidation for swappable materials by elimvb 1031
- Add backside to sinks by elimvb 1084
- `touchedNotHeldObjects` field for arm metadata, New distance function `BBoxDistance`, new actions `GetObjectMetadata`, `GetVisibleObjects`, `CheckUnobstructedPathBetweenObjectCenters` and `CheckWhatObjectsOn` by Lucaweihs 1060
- Removes `agentControllerType` initialization param by Lucaweihs 1048
- Removes arm camera for default agents by AlvaroHG 1041
- ArchitecTHOR naming updates by elimvb 1075