Aoe2scenarioparser

Latest version: v0.1.66

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0.1.66

Added

- 3 new functions to the `Area` object
- `move()` move the selection relatively by an x/y offset
- `move_to()` move the selection to a coordinate from on any corner of the selection
- `is_within_bounds()` see if the selection is currently within the bounds of a map size
- 1 function to the `UnitManager`
- `clone_unit()` clone an existing unit and only edit attributes you like to edit

Fixed

- Missing `TechInfo.SAVAR` entry
- XS code being duplicated if it was added through the `XsManagerDE.add_script(...)` and it was called in between two `XsManagerDE.initialise_xs_trigger()` calls

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0.1.65

Fixed

- Issue with reading scenarios with AI files

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0.1.64

Fixed

- Default cliffs missing from `OtherInfo` dataset
- Unit IDs: 264 to 272

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0.1.63

Fixed

- Error on reading non-pup scenarios (since `v0.1.62`)

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0.1.62

Added

- Ability to read the new 1.53 scenarios
- This version is available since the pup (March 1st)
- The **new** `lock_personality` boolean to a `Player` object

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0.1.61

> **Dataset update!**

Many thanks to `Alian713` for all his dataset work! ❤️

Added

- All missing units to the `UnitInfo` dataset (Centurion, Savar, Dromon etc.)
- All missing technologies to the `TechInfo` dataset (Elite monaspa, Devotion etc.)
- All missing buildings to the `BuildingInfo` dataset (Fortified Church, Mule cart, yurts, bridges etc.)
- All missing heroes to the `HeroInfo` dataset
- All missing miscellaneous objects to the `OtherInfo` dataset (Cliffs, Hunnic Horse etc.)
- All missing projectiles to the `ProjectileInfo` dataset (See changes to this dataset below)
- All missing resources to the `Attribute` dataset
- All missing attributes to the `ObjectAttribute` dataset

Changed

- The `UnitInfo.CENTURION` (`275`) was renamed to: `UnitInfo.IMPERIAL_CENTURION`
- The `UnitInfo.LEGIONARY` (`1`) was renamed to: `UnitInfo.IMPERIAL_LEGIONARY`
- The `Attribute.EXTRA_ELEPHANT_CONVERT_RESIST` (`262`) was renamed to: `Attribute.CIVILIZATION_NAME_OVERRIDE`
- The `Attribute.UNUSED_RESOURCE_268` (`268`) was renamed to: `Attribute.HUNTER_PRODUCTIVITY`
- The `Attribute.UNUSED_RESOURCE_269` (`269`) was renamed to: `Attribute.TECHNOLOGY_REWARD_EFFECT`
- Updated a couple `ProjectileInfo` values to reflect changes in the game [[See changes](https://github.com/KSneijders/AoE2ScenarioParser/commit/6d414f953fdf72ddead5f4e781fa14408a382c7e#diff-19e7450eb9566b3db73077bd8771635eee40ae61f80f106c2622bb96186dd092)]

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