* Various bug fixes
* Hook file will be automatically copied every time the application starts
* Stability improvements when executing code in the game. Whenever DCS needs to run code, there's a chance it will pause for a fraction of a second. Ideally the server runs in a separate thread, but I don't have the energy to research how to make a compiled C++ DLL right now to do that. Have to look into the Olympus guys' code maybe. Anyway, never eat yellow snow.