**New**
- `find_lost_ids()` and `update_ids()` will help you find a lost/find the most recent body ID
- `get_branch_history()` gives you a project's UUIDs in order
- `has_skeleton` and `has_mesh` check if given bodies have precomputed skeletons/meshes
**Improved**
- you can now use `node="{NODE}:master"` to always get to the master node of a given branch
- `mesh_neuron` now accepts a `on_error` parameter
**Bug fixes**
- various
**Removals**
- `get_body_profile` (use `get_sparsevol_size` instead)