Fuzzy-asteroids

Latest version: v3.3.1

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3.3.1

- Updated `requirements.txt` with latest version of Arcade.

3.3.0

- Updated to latest version of Python Arcade, version 2.6.16. Most functionality already compatible, most
differences are graphical or with drawing text objects in the window.

3.2.5

- Fixed `accuracy` property in `Score()` class to be based on bullets that hit an asteroid instead of asteroids that
were hit by bullets. The former method allowed for accuracy >100% due to the fact that a bullet can hit multiple
asteroids. The new method only counts each bullet if it hits any (including more than one) asteroids. This more
accurately reflects the idea of accuracy of a shot and can also now be used in training.

3.2.4

- Updated `bullets_remaining` attribute in `Score()` class to always be -1 if unlimited ammo. Previously if a ship
didn't fire it would still say bullets remaining was 0 but as soon as it fires it becomes -1.

3.2.3

- Updated accuracy calculations in `Score()` class to only be (asteroids hit by bullets)/(bullets fired) instead of
asteroids hit by bullets or ships. This is more representative of shooting accuracy.

3.2.2

- Added check for if bullet objects still exist before stopping due to `stop_if_no_ammo` option.

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