- Comparing to the [official implementation](https://github.com/graphdeco-inria/gaussian-splatting), gsplat enables up to **4x less training memory footprint**, and up to **2x less training time** on Mip-NeRF 360 captures, and potential more on larger scenes.
- Support extremely large scene rendering, which is magnitudes faster than the official CUDA backend [diff-gaussian-rasterization](https://github.com/graphdeco-inria/diff-gaussian-rasterization).
- Extra features, including batch rasterization, N-D feature rendering (faster), depth rendering, sparse gradient etc.