Gsplat

Latest version: v0.1.11

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0.1.11

What's Changed
* Fast SH implementation by jb-ye in https://github.com/nerfstudio-project/gsplat/pull/165
* return result array for lower sh degrees by YertleTurtleGit in https://github.com/nerfstudio-project/gsplat/pull/171
* Implement AbsGS by liruilong940607 in https://github.com/nerfstudio-project/gsplat/pull/166

New Contributors
* YertleTurtleGit made their first contribution in https://github.com/nerfstudio-project/gsplat/pull/171

**Full Changelog**: https://github.com/nerfstudio-project/gsplat/compare/v0.1.10...v0.1.11

0.1.10

What's Changed
* Fix missing +0.5 in calculating uv coordinate by jb-ye in https://github.com/nerfstudio-project/gsplat/pull/151
* Check for normalized quats. by Mxbonn in https://github.com/nerfstudio-project/gsplat/pull/155

New Contributors
* Mxbonn made their first contribution in https://github.com/nerfstudio-project/gsplat/pull/155

**Full Changelog**: https://github.com/nerfstudio-project/gsplat/compare/v0.1.9...v0.1.10

0.1.9

What's Changed
* Small CUDA changes for nd rasterization by kerrj in https://github.com/nerfstudio-project/gsplat/pull/144
* Remove redundant projection matrix by oseiskar in https://github.com/nerfstudio-project/gsplat/pull/97
* Approximate view matrix gradient for pose optimization by oseiskar in https://github.com/nerfstudio-project/gsplat/pull/127

New Contributors
* oseiskar made their first contribution in https://github.com/nerfstudio-project/gsplat/pull/97

**Full Changelog**: https://github.com/nerfstudio-project/gsplat/compare/v0.1.8...v0.1.9

0.1.8

What's Changed
Some quality improvements because of:

* Fix v_mean3d in project_g and v_conic calculation in *rasterize_backward by jb-ye in https://github.com/nerfstudio-project/gsplat/pull/139
* add backprop grad of opacity compensation by jb-ye in https://github.com/nerfstudio-project/gsplat/pull/140


**Full Changelog**: https://github.com/nerfstudio-project/gsplat/compare/v0.1.7...v0.1.8

0.1.7

What's Changed
* Eval table by AdamRashid96 in https://github.com/nerfstudio-project/gsplat/pull/134
* add device guard by liruilong940607 in https://github.com/nerfstudio-project/gsplat/pull/135
* Fix backprop grad of cov2d / scales and unit tests by jb-ye in https://github.com/nerfstudio-project/gsplat/pull/136

New Contributors
* AdamRashid96 made their first contribution in https://github.com/nerfstudio-project/gsplat/pull/134

**Full Changelog**: https://github.com/nerfstudio-project/gsplat/compare/v0.1.6...v0.1.7

0.1.6

What's new
The python interface for `tile_bounds` has been abstracted away, and instead project and rasterize take in a `block_width` parameter controlling the tile size as well as the CUDA block size. CUDA was refactored to allow dynamic block sizes, which enables ND rasterization speedups by taking better advantage of shared memory.

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