- Multiple changes to enhance/optimize calculations
- Reduction in calls to transcendental functions in math/numpy
- Reduced numpy calls for non-vector/less inefficient implementations
- Refined collision checks
- Changed destruct order to asteroids before ships
- Added `time_limit` to game state info passed to controller
- Fixed bug in mine detonation where coincidence with asteroids/ships caused undesired destruct behavior
- Changed such that if coincident with asteroid with 0 speed, momentum is imparted and split angles are uniform