- Add Drag controller to simulate viscous drag (i.e., wind, water)
- Add vortex example to show off drag controller
- Improve numeric stability of Magnet controller (changes charge value scale)
- Replace inner_cutoff parameter of magnet controller with variable epsilon
- Implement SpriteTexturizer, refactor examples to use it
- Add letters example to show off texture atlas support
- Add texture support to PointRenderer via point sprites
- Add create_point_texture() function for generating blended
point textures. Refactor fire, smoke, and other examples to use them.
- Implement FlipBookTexturizer for particle texture animation
- Add animated logo example to show off FlipBookTexturizer
- ParticleGroup.new() now accepts keyword args for particle attributes.
- Add generate example