Maseya-z3pr

Latest version: v1.0.0rc1

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1.0.0.rc1

* Add tests for new blend modes.
* Correct some typos in comments.
* Clarify docstrings.
* Use consistent naming for objects describing offset collections.
* Update helpfuness README.

1.0.0.dev6

* Update missing/wrong information in README and correct some typos.
* Add `--data-dir` compiler flag to specify custom directory to JSON
offset files.
* Remove FAQ file, which was an artifact of a different project.
* Remove reference to this being a C project (left over from the port).
* Add "dizzy", "sick", and "puke" modes, which randomize colors with
increasingly less logic.
* Add "classic" mode, which loosely emulates the original alttpr's
palette shuffle code. This should give you a bit more variety in
color output which will be less visually appealing, if you're into
that sort of thing.
* Remove ability to store default commands in config file. It only made
getting commands harder, and a clever user can make their own script
files to the same effect.
* Fix `ColorF.saturation` function using `and` where `or` should have
been used.
* Add `hue_blend`, `chroma_blend`, and `luma_blend` functions in
`ColorF` class, which replaces one HCY component of one color with
another.
* Add `ColorF.__hash__` function.
* Add `classic_blend` function, which attempts to mimic the original
palette shuffle code. Some people have referred to the original
output as "acid colors", hence the name.

1.0.0.dev5

* Release testable dev release.

1.0.0.dev1

* Create test dev release.

0.9.1

* Fix Dark World Death Mountain reference address.
* Let user enter file paths if none were supplied.

0.9.0

Tasks left before full release:

* There's a ground palette that exists during lightning flashes in Dark
World Death Mountain that I cannot find.

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