* Completely redesigned `ndspy.narc`'s API in order to add compatibility with *New Super Mario Bros.* This is a very backwards-incompatible change, and any code using the module definitely needs to be updated.
* Medium-sized changes to `ndspy.bmg`'s API in order to add compatibility with... pretty much game except *The Legend of Zelda: Phantom Hourglass* and *The Legend of Zelda: Spirit Tracks.* This is a pretty important change, of course, but it's also backwards-incompatible. Depending on what parts of the module your code uses, though, your code might still run correctly without any changes.
* Converted the names of `ndspy.soundSequence.MonoPolySequenceEvent.Value` and `ndspy.soundSequence.VibratoTypeSequenceEvent.Value` members to upper-case, since that's the recommended style for enum members now. This is backward-incompatible, but only if your code uses these enums.
* Added the first two tutorials to the documentation, and added example code for certain modules.
* Reorganized the folder structure of the documentation. This makes most previous documentation links invalid, unfortunately, but the reorganization was done with an eye toward avoiding this having to happen again in the future.
* Changes pertaining to undocumented modules:
* `ndspy.bnbl` and `ndspy.bncl` were added
* `ndspy.graphics2D` got some API improvements
* Swapped the interpretation of alpha values in `ndspy.color`
* Added the ability to render textures with `ndspy.texture`