Neighborly

Latest version: v2.5.0

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2.5.0

2.4.1

2.4.0

Fixed

- Businesses were missing business owners

Changed

- `GameObjectManager.has_gameobject()` now accepts an int as the parameter instead of a `GameObject` instance.

Added

- Additional "Min/Max" column to stats table when using inspection API
- Added back support for YAML data files
- Added back `Component.on_add()` and `Component.on_remove()` lifecycle functions.
- Added social rule support for modifying incoming relationships.
- Revised the inspection API to be expandable and display custom components.
- `LifeEvent.dispatch()` now accept an optional boolean parameter to disable logging while still notifying listeners.
- Added `EventConsiderations` resource as a way to add additional considerations to pre-authored events.
- Implemented default skills for character definitions

2.3.1

Fixed

- Fixed typo that ignored events base probability score

2.3.0

Added

- Added life events for creating/dissolving friendships and enmities
- Added trait tracking for biological parents/step parents
- Added event for forming romantic crushes
- Added possibility for romantic infidelity
- Married characters move into the same house
- Adult characters will try to move into their own homes
- Add widow trait to relationships when spouses die

2.2.0

Changed

- Changed location preference rules to use probability scores and arithmetic mean calculations
- Changed life event considerations to use arithmetic mean calculations

Added

- Added `BatchRunner` and `Metric` classes to assist with data analysis across multiple simulation runs
- Added utility functions for converting various data to Polars DataFrames

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