* Add support for post-tonemap, SDR, color LUT transform
* Add support for using HDR cubemaps for IBL diffuse and specular
* Add `simplepbr` `DirectNotify` category to provide better control over logging
* Add type annotations and mark package as being typed
* Add `simplepbr.utils.make_sky_box()` to create a skybox `NodePath` from a cubemap texture
* Add support for setting initial Pipeline parameters from PRC config variables
* Default `enable_shadows` to True
* Fix using `texture2D/3D()` instead of `texture()` when using GLSL 330 shaders
* Fix error when a `DisplayRegion` is missing a camera
* Fix shadows being delayed by a frame
* Fix `TextNode.set_text_color()` not working
* Fix possible divide-by-zero in Smith GGX visibility function (fixes some visual artifacts)
* Fix metallics not responding to ambient lighting
* Fix possible shader compile error for duplicate defines
* Fix objects rendering black if they do not have a material (there is now a default material)
* Fix `ShowBase.set_background_color()` not working after `simplepbr.init()`