Polyscope

Latest version: v2.3.0

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2.3.0

What's Changed
* implement per element transparency for meshes and point clouds
* add option to set ground plane location in world coords
* bugfix to redraw when toggling-off the enabled setting for quantities


**Full Changelog**: https://github.com/nmwsharp/polyscope/compare/v2.2.1...v2.3

2.2.1

Bugfixes:

- Properly update backend name when using auto backend
- Compile fix for bad `sizeof()` usage

2.2.0

Significant Additions
- Experimental EGL backend for headless rendering on some platforms
- Update ImGui to 1.90.4 and glm to 1.0.1
- Move glm to a git submodule
- Change path to nlohmann/json dependency
- Update CMake to use modern targets, handle cases where an outer library already provides the dependencies
- Many bugfixes

What's Changed
* Fix texture scalar UI name in https://github.com/nmwsharp/polyscope/pull/254
* fix indexing bug for surface textures from vertex param in https://github.com/nmwsharp/polyscope/pull/255
* Make FPS camera navigation speed independent from frame rate by FeatherAntennae in https://github.com/nmwsharp/polyscope/pull/252
* Rename json->nlohmann for consistency with standard use of 3rd party lib by phaedon in https://github.com/nmwsharp/polyscope/pull/251
* explicit buffer vs screen coords for picking & screen-space ops in https://github.com/nmwsharp/polyscope/pull/259
* fix indexing bug for surface textures from vertex param in https://github.com/nmwsharp/polyscope/pull/262
* Update ImGui to 1.90.4 by jdumas in https://github.com/nmwsharp/polyscope/pull/260
* Update CMake dependencies to rely on proper targets by jdumas in https://github.com/nmwsharp/polyscope/pull/261
* refactor globals into a context object by in https://github.com/nmwsharp/polyscope/pull/265
* bugfix for camera pick missing normal buffer crash (fixes 264) in https://github.com/nmwsharp/polyscope/pull/267
* add EGL backend for headless rendering on linux in https://github.com/nmwsharp/polyscope/pull/266
* Update glm to 1.0.1 by jdumas in https://github.com/nmwsharp/polyscope/pull/263
* Add `windowRequestsClose()` for `frameTick()` loops
* Fix bug in volume grid isosurface coordinate order

New Contributors
* FeatherAntennae made their first contribution in https://github.com/nmwsharp/polyscope/pull/252
* phaedon made their first contribution in https://github.com/nmwsharp/polyscope/pull/251
* jdumas made their first contribution in https://github.com/nmwsharp/polyscope/pull/260

**Full Changelog**: https://github.com/nmwsharp/polyscope/compare/v2.1.0...v2.2.0

2.1.0

Make scalar minimax limits persistent

2.0.1

adds a missing surface mesh register variant w/ permutations for compatibility

2.0.0

This represents a whole bunch of changes that had accumulated over the past >2 years.

Key new features:

- New structure: Camera View. Represents a camera in the scene, add images/renderings and view them through the camera's perspective.
- New structure: Volume Grid. Values on the nodes or cells of a regular grid in 3D space. Visualize with slices through the grid, or view levelsets via marching cubes.
- New quantity: color & scalar images. These are a new kind of 'floating' quantity, add them to the whole scene, or to any structure.
- New quantity: render images. Images that represent renderings of the scene, and can depth-composite with other content, etc.
- New quantity: mesh texture images. Texture-mapped color and scalar values on meshes.
- Alternate control flow method for simulations & interactive apps that already have a main loop.
- Flat material circumvents shading & tonemapping to display colors onscreen exactly as specified.
- More helper functions for manipulating views and getting info about mouse clicks.
- C++ data adaptor taking {ptr, size} to from any flat buffer for adding structures & quantities.
- Surface Meshes no longer let you select halfedges/edges by default
- Big backend perf & memory improvements. Added shader cache. Total rewrite of backed data management, so we never store duplicate copies of data. Updating data in a tight loop should be much faster now.
- Beta/partial/undocumented support for directly updating buffers from the GPU without a CPU round-trip.
- Cleaned up docs website to scale better to more content. New FAQ section.

Just a few small breaking changes:
- Rename intrinsic vector quantities to tangent. Change interpretation of symmetric data. Track bases per-quantity rather than per-structure.
- Remove ability to set vertex- and face- permutations for surface meshes.
- Remove poorly-supported surface mesh quantities: surface graph (superseded by Curve Network), count quantity, subset quantity

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