PEC3 - Deliverable for my CS degree final project.
The main point of this release is that the demo has been juiced up. Changes since PEC2 release (v0.1.0):
- Overhauled the map; this version is inspired by SMW's first world while trying to convey an illustrated book feel.
- Baked bordered masses of tiled objects for board terrains; included tool for doing so in the framework.
- Made specific animations for layer 2 tiles, with collidable vs. non-collidable variants. Used a gold color scheme to make them contrast with main layer (lavender).
- Made 2 more chiptune tracks, so that every stage has its own. Tried to make the first one feel more relaxed and the third one more bouncy.
- Normalized sound effects.
- Made a custom pixel font.
- Added full-screen functionality (press F).
- Solved some bugs --e.g, you can run now (press Ctrl).