- `linear_extrude` from arbitrary triangular meshes is now most likely both reasonably fast (`O(n log n)`) and working on all edge cases - Fixed mixup where `&` meant `union` and `|` meant `intersection` - The example in the README now actually works (although some of the examples still don't)
0.0.11
0.0.10
0.0.9
- Convert all the geometry stuff to a cleaner API - Fixes for linear extrude - Implement rotate extrude