- Added Linux support - Fixed Unreal Engine to support 5.x - Added CryEngine support - Minor fixes for Maya, Houdini, Blackmagic Fusion and Substance Painter
1.7.1
- Python 3 fixes - Substance Designer+Painter docked windows - Nuke terminal support
1.6.4
- Correctly loads the Blender window if using Blender 3 - Automatically load the latest version of a palette if no version is given - Fixed instanced windows from preventing the parent window setting a palette
1.6.3
- Fixed docked Nuke windows not emitting the `windowReady` signal. - Ignore Maya error if callback node can't be converted to an `MNodeMessage` compatible node.
1.6.1
- Disable Nuke batch mode check as it wasn't accurate - Correctly set size of dialog windows - Fix error when calling `about()` with no `WindowName` attribute - Fix issue with `about()` not working correctly with new style signals - Fix error if loading docked Maya window from another docked Maya window - Avoid overriding the palette of a child window if launched from `StandaloneWindow` - Fix bug if using `PyInstaller`
1.6.0
- Added `dialog` launch option to work with all programs. - Renamed `dialog` to `isDialog`. - Deprecated use of `pm.layoutDialog` in Maya. - Remember signal connection types when pausing. - Improve saving window positions. - Remove exception if Nuke window is not available.