Wows-shell

Latest version: v1.2.3

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1.2.3

- Added python based verification

1.2.2

Fix
- Fixed normalization bug in vectorized code

1.2.1

Feature
- Using new RE AP Formula

https://www.reddit.com/r/WorldOfWarships/comments/14d8ynz/reverse_engineered_the_formulae_to_calculate_all/

1.2.0

Features:
- Added compressed heights into trajectories
- Added more refined trajectory getter

Refactor:
- Cleaned up test.cpp
- Deprecated Hybrid parameter in shellCalc::calculateImpact

1.1.6

Feature:
- Added vertical types options: horizontal, normal, and vertical - breaking: must specify vertical type
- Appended tests to support these

Fix:
- Non-vectorized compilation failing due to vectorized math functions not being protected by include guards

1.1.5

Feature:
- Incorporated fork of vectorclass/version2 for vectorization - Fork: jcw780/version2
- Manually vectorized calculateImpact, calculateAngles, calculateDispersion, and most of calculatePostPen
- Vectorization options enabled for Python build

Refactor:
- Const-ing variables and functions
- Cleaned up test/test.cpp

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