Xrfeitoria

Latest version: v0.6.2

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0.6.1

Highlight

- [Unreal] Support exporting camera parameters, vertices, and skeleton **per frame** by HaiyiMei in 26
- Add `refine_smpl_x_from_actor_info` for refining transl and rotation for smpl_x params by HaiyiMei in 26

What's Changed

- Add `deprecated` decorator by HaiyiMei in 26
- use `TYPE_CHECKING` for deprecated import
- [Unreal] Optimize import assets in Unreal Engine by HaiyiMei in 26
- [Unreal] Support exporting camera parameters, vertices, and skeleton **per frame** by HaiyiMei in 26
- Define `Annotator` (C++ class) in [Annotator.cpp](https://github.com/openxrlab/xrfeitoria/pull/26/files#diff-1680d9d99dc4a95f9bceba4cbac9f4a317bddb7e52ddb69f7d731eb47defe5c9) and [Annotator.h](https://github.com/openxrlab/xrfeitoria/pull/26/files#diff-7b5e8edd251a5fff7bca50110f86cb2c4d3c1662f38463ef417cab1ee8da4a18)
- Spawn `Annotator` when `seq.add_to_renderer` by `seq._preprocess_before_render`
- By `Annotator`, the bug of spawnable actor won't update infos solved
- - [ ] To support blender
- Fix bugs when loading and dumping `smpl` data by wentww in 26
- Updated SMPL joint names and global orientation adjustment
- Add `refine_smpl_x_from_actor_info` for refining transl and rotation for smpl_x params by HaiyiMei in 26

**Full Changelog**: https://github.com/openxrlab/xrfeitoria/compare/v0.6.0...v0.6.1

0.6.0

Highlight

- Support import animations from [amass](https://amass.is.tue.mpg.de/) files (`.npz`) by Maoxie HaiyiMei in #12, 15
- Add `Material` for Blender by wentww in 15
- Add support for **exporting audio** in Unreal by HaiyiMei in 15

What's Changed
- [Feature] Support import animations from [amass](https://amass.is.tue.mpg.de/) files (`.npz`) by Maoxie HaiyiMei in #12, 15
- [Enhancement] Optimize `logger` by HaiyiMei in 15
- [Feature] Add `Material` for Blender by wentww in 15
- [Refactor] Deprecate `Sequence`, propose `sequence` by HaiyiMei in 15
- [Document] Add instructions on building/publishing your own plugins by HaiyiMei in 15
- [Feature] Add support for exporting audio in Unreal by HaiyiMei in 15

**Full Changelog**: https://github.com/openxrlab/xrfeitoria/compare/v0.5.1...v0.6.0

0.5.1

Highlight

* Update [tutorials](./tutorials) by wentww in https://github.com/openxrlab/xrfeitoria/pull/7

What's Changed
* [Feature] Add more comprehensive error handling by HaiyiMei in https://github.com/openxrlab/xrfeitoria/pull/5
* [Feature] Polish tutorials & misc updates by wentww in https://github.com/openxrlab/xrfeitoria/pull/7
* [Doc] Update intro videos by HaiyiMei in https://github.com/openxrlab/xrfeitoria/pull/8, https://github.com/openxrlab/xrfeitoria/pull/10


**Full Changelog**: https://github.com/openxrlab/xrfeitoria/compare/v0.5.0...v0.5.1

0.5.0

Highlight

- Refactor into a top-level design, using `RPC protocol` to communicate with the engine, supporting multiple engine backends, including [Unreal Engine](https://www.unrealengine.com/) and [Blender](https://www.blender.org/).
- Add a CLI tool to render images from a mesh file.
- Add docstrings along with [Sphinx](https://www.sphinx-doc.org/en/master/) and publish the documentation on [read-the-docs](https://xrfeitoria.readthedocs.io/).

**Full Changelog**: https://github.com/openxrlab/xrfeitoria/compare/v0.1.0...v0.5.0

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