Randovania

Latest version: v8.6.1

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8.6.1

- Fixed: Exporting Metroid Prime 2: Echoes games when the "Coin Chest" model is used now works.

8.6.0

- Changed: The "Customize Preset" window has been given a visual overhaul.
- Changed: Filtering in the Generation Order tab is now case-insensitive.
- Changed: The Area View of the Data Visualizer now always has a dark gray background to help with readability.
- Changed: The progress bar in the Main Window and Game Details window is now in a status bar and only displayed when relevant.
- Fixed: When an error during exporting occurs, the progress bar will now reset.

Resolver

- Fixed: Some seeds being considered impossible when finding a progressive item in an area where a later item in the progressive chain is required to leave.

AM2R

- Changed: Adjusted the spacing of the Hints and Goal entries to be more consistent with other entries.
- Fixed: An error appearing when going to the Pipe rando preset page with the Depths pipes disabled.

Logic Database

- Fixed: The Hideout<->Bubble lair Depths pipes being on the wrong layer.

Golden Temple

- Fixed: Guardian Arena: IBJing up to Guardian Storage now requires Morph Ball.

Hydro Station

- Fixed: Breeding Grounds Entrance: Using Mid Air Morph to get to the upper part now requires Morph Ball.

Industrial Complex

- Fixed: Senjoo Settlement: Using Morph Glides to go from the Gamma Nest to the exterior now requires Morph Ball.

The Tower

- Fixed: Tower Exterior South East: Getting to the upper Gamma Nest ledge with Shinesparking and Morph Ball now requires a Beginner Morph Glide instead of an Intermediate Mid Air Morph and also requires Morph Ball.
- Fixed: Tower Exterior North East: Getting to the Plasma Beam Chamber Access door from below with Morph is now correctly classified as a Morph Glide instead of a Mid Air Morph and also requires Morph Ball.
- Fixed: Tower Exterior North East: Getting to the Save Station from the Zeta tunnel with Morph is now correctly classified as a Morph Glide instead of a Mid Air Morph and also requires Morph Ball.
- Fixed: Exterior Zeta Nest East Access: IBJing to the ceiling to get across from the Zeta Nest to the Exterior requires Infinite Bomb Propulsion.

Distribution Center

- Fixed: Distribution Center Exterior East: Climbing the room with High Jump and Morph Gliding now requires Morph Ball.
- Fixed: Distribution Facility Tower East: Morph Gliding over the little gap at the top now requires Morph Ball.
- Fixed: Distribution Facility Tower East: Walljumping and Morph Gliding from the bottom pipe to the middle pipe now requires Morph Ball.
- Fixed: Ice Beam Chamber Access: Mid Air Morphing into the pipe now requires Morph Ball.

The Depths

- Fixed: Bubble Lair Shinespark Cave: Climbing the upper part of the room with Walljumps and Morph Glides now requires Morph Ball.

Genetics Laboratory

- Fixed: Laboratory Entrance: Climbing the room with Walljumps and Morph Glides now requires Morph Ball.
- Fixed: Laboratory Spiked Hall: Morph Gliding across the room now requires Morph Ball.

Cave Story

- Changed: The Objective preset entry doesn't enforce a minimum size anymore.
- Changed: Adjust spacing on the HP preset entry.

Metroid Dread

- Fixed: Common case where an invalid input RomFS was considered valid.

Metroid Dread

Logic Database

Ferenia

- Changed: The trick to pull the Grapple Block in Energy Recharge Station (Gate) using only Power Bombs to break the Bomb Blocks has been upgraded to Movement (Intermediate).
- Changed: The trick to pull the Grapple Block in Energy Recharge Station (Gate) using only Normal Bombs to break the Bomb Blocks has been upgraded to Movement (Advanced).

Metroid Prime

- Added: The Data Visualizer now shows an Area View.
- Changed: Artifact, Phazon Suit, and Missile Expansion generation weights adjusted resulting in more even item-location probability distribution.

Logic Database

- Added: 3 Videos added to the logic database.

Chozo Ruins

- Added: In Furnace: Add comments that the standable climb up the spider track does not work on PAL.
- Added: In Furnace: Add Bomb Space Jump method for climbing the spider track on the West Furnace side.

Impact Crater

- Added: In Metroid Prime Lair: Require Combat Visor for Essence fight unless Invisible Objects is set to Advanced.

Tallon Overworld

- Added: In Tallon Canyon: Climb to the top of the half-pipe via one of the following: Intermediate Standable, Beginner BSJ, Intermediate Dash, or Intermediate Slope Jump.
- Added: In Tallon Canyon: Beginner Knowledge to break blocks with Power Bombs.
- Added: In Tallon Canyon: Advanced Wall Boost to climb the room from Gully.
- Added: In Gully: Beginner Standables to climb the room.

Metroid Prime 2: Echoes

- Added: Colorblind-friendly textures for Main Gyro Chamber.
- Changed: Updated tournament winners scan text for Echoes 2024.

Metroid: Samus Returns

- Added: Multiworld and item tracker support for console.
- Fixed: Rare case of the connector not being able to reconnect until Randovania is restarted.
- Fixed: Speed Booster offworld not displaying correctly for Metroid Dread.
- Fixed: Map tracker could not be opened if the final boss is Ridley.
- Changed: The preset entry for Aeion and Energy are now combined into one.
- Changed: The preset entries for the Goal and Hints don't enforce a minimum size anymore.
- Changed: Adjust spacing on the Elevator preset entry.
- Changed: Instead of a path to the RomFS, you now need to provide a decrypted 3ds, cia, cxi or app rom file.
- Removed: Requirement to provide the ExHeader for multiworld.
- Removed: Selection of PAL or NTSC region. This is automatically determined by the provided rom file.

8.5.0

- Fixed: Improved server performance when importing/generating games with a huge number of worlds.

AM2R

- Added: 1 more joke hint
- Fixed: A joke hint showing as two joke hints.

Metroid Dread

Logic Database

Artaria

- Added: Various individual means of using Speed Booster to climb EMMI Zone Spinner from the Tunnel to White EMMI Area, using Speed Booster Conservation, and a choice between Normal Bombs, Cross Bombs and Spin Boost.
- Fixed: Logic now accounts for the need to escape through the doors after pulling open the EMMI Zone Spinner with Grapple Beam.
- Removed: Using Speed Booster to climb the EMMI Zone Spinner Room from the Door to White EMMI Arena (Power).

Ghavoran

- Added: In Super Missile Room: Intermediate Single-wall Wall Jump to reach Tunnel to Super Missile Room Access.

Metroid: Samus Returns

- Added: Option to change the final boss to be Arachnus, Diggernaut, Metroid Queen, or Proteus Ridley (default).
- Changed: The DNA counter on the HUD now counts down to 0 from the amount DNA that is required to access the final boss instead of counting up to 39.
- Changed: The automatic item tracker now shows the collected DNA out of the required DNA.

8.4.0

- Changed: When replacing a preset in a multiworld session, the user playing the world will now be unmarked from being ready.
- Fixed: The "Last Activity" text on the Multiplayer Session window is not aligned properly.

AM2R

- Changed: The preset settings have been reordered to be more sensible.
- Changed: Flipping the game horizontally/vertically is not an unsupported option anymore.
- Fixed: Damage Reduction now functions correctly when more than 1 copy of a suit or more than 2 progressive suits are shuffled in the pool.
- Fixed: The seed hash on the ending screen will not clip anymore

Cave Story

- Fixed: The explanation text in the objective tab no longer refers to a 100% objective that does not exist.

Metroid Dread

- Added: Freesink can be enabled in a preset's Game Modifications -> Other tab. A more detailed description of this change can be found in the description. This option is **not** accounted for in logic.

Logic Database

Artaria

- Changed: The door that is locked by both Super Missile and Charge Beam is now using lock overrides. This ensures that the requirements of these locks are both respected by logic when randomizing Doors and this door is unchanged.

Cataris

- Added: Pseudo Wave Beam (Intermediate) to break the Blob above Blue Teleportal with Diffusion Beam.
- Added: Breaking the Blob above Blue Teleportal from the bottom of the lava, Knowledge (Beginner)
- Fixed: The Power Bomb requirement to reach the Blue Teleportal from above was circumvented when breaking the Blob from the left side of the wall.

Ferenia

- Removed: Getting the Missile Tank Pickup in Space Jump Room using Normal Bombs and Speed Booster.

Metroid Prime

- Fixed: Underwater screen effect persisting after traversing backwards through Biotech Research Area 1
- Fixed: [JP/PAL] Reverse Lower Mines setting impassible at Metroid Quarantine B
- Fixed: [Experimental] Item Position Rando fixes: Scan visibility through walls and Artifact Temple/Burn Dome positions
- Changed: Cosmetic improvements to Impact Crater's dead bosses 2nd pass layer

Metroid: Samus Returns

- Added: Changing the volume of the music and background ambience is now possible via cosmetic options.
- Added: Option to have more Metroid DNA placed than required.
- Changed: Area 6 - The Door to Chozo Seal West Intersection Terminal from Crumbling Stairwell is excluded from Door Lock Rando.
- Changed: The Gullugg next to the DNA Chozo Seal in Area 6 - Crumbling Stairwell has been removed.
- Fixed: The spawn point in Area 1 - Spider Ball chamber not working correctly.

Area 3 Metroid Caverns

- Fixed: The Grapple block between Letum Shrine and Gravitt Garden can now be removed from both sides.

8.3.0

- Changed: Reduced some visual noise in the main window and customize preset window.
- Changed: Don't show unnecessary lines on Door Lock and Teleporter rando customization tabs.
- Changed: Clarified the description for the "Two way, between regions" transporter mode.
- Fixed: In multiworld sessions, creating a new world with a preset with unsupported features is now properly rejected.
- Fixed: The "Users and Worlds" tab on the Multiworld Session window is now easier to select.

AM2R

- Added: 10 more joke hints have been added.
- Added: Progressive pickups can now be configured to be placed vanilla.
- Added: The first log entry in the game now displays a history of the collected items.
- Added: Multiworld generation now warns when chaos settings are enabled.
- Added: Cosmetic option to randomly color shift tilesets or backgrounds.
- Added: Configurable Damage Reduction for suits.
- Added: The seed hash will be displayed on the clear screen as well.
- Added: Options for flipping the gameplay vertically and horizontally.
- Added: The following offworld sprites have been added: Charge Beam, Energy Tank and Missile Expansion for Prime 1, Missile Launcher for Samus Returns.
- Changed: The offworld sprite for Prime 1 Bombs has been changed to better fit with the existing artstyle.
- Changed: When "Skip Gameplay cutscenes" is on, the Tower activation cutscene will also be skipped.
- Changed: On the Starter Preset, Screw Attack's priority has been changed to be `Low`.
- Changed: The Septogg in Breeding Grounds 3 South Gamma will now spawn instantly after defeating the Gamma.
- Changed: A warning will be shown when having Queen Metroid-Locked Doors as a target in Multiworlds.
- Changed: In a generated game, every joke hint will now be unique.
- Changed: When the DNA hint setting is set to `No hints`, joke hints will now also be shown, instead of the same generic text.
- Fixed: The Tower - Dark Maze now has the correct light level.
- Fixed: Industrial Complex - Breeding Grounds Fly Stadium Access now has the correct light level.
- Fixed: Exporting a game after a Music Rando game now properly deletes all randomized songs.
- Fixed: The Baby now requires all DNA in order to be collected again.
- Fixed: When using Door Lock rando, doors in boss rooms will not close instantly when stepping into the room, but instead stay open until the proper event starts.
- Fixed: Doors in boss rooms will not lock again when reentering the boss room after the boss was defeated.
- Fixed: In Door Lock Rando, when doors unlock in Genetic Laboratory rooms, they will now properly switch to ammo doors rather than switching to blue doors.
- Fixed: The softlock prevention in Super Missile Chamber now doesn't have a shot block overlapping with a crumble block.
- Fixed: In Door Lock Rando, if another Water Turbine has been destroyed, it will now not cause the original Water Turbine in Hydro Station to get destroyed.

Logic Database

The Tower

- Added: Ext. Zeta Nest East Access now has an IBJ (intermediate) + Knowledge (Beginner) + Spider method of crossing the room from the right.
- Added: Gamma Nest West Access now has an IBJ (intermediate) + Knowledge (Beginner) + Spider method of crossing the room from center to right.
- Fixed: Ext. Zeta Nest East Access now has corrected Morph Ball requirements and trick types.
- Fixed: Ext. Zeta Nest West Access now has corrected Morph Ball requirements and trick types.
- Fixed: Ext. Gamma Nest NE Access now has corrected Morph Ball requirements and trick types.
- Fixed: Ext. Zeta Nest West Access now has corrected Morph Ball requirements and trick types.

Metroid Dread

- Fixed: The option to hide scans with Nothing data now behaves as expected.
- Fixed: Seeds with more than 3 starting Energy Parts can be exported and played.
- Fixed: The "start the game with the X released" option now also mentions Experiment Z-57.

Logic Database

Burenia

- Added: Use Pseudo Wave Beam (Intermediate) with Diffusion Beam to break the Early Gravity Blob through the wall.
- Fixed: The Early Gravity Speed Booster puzzle now correctly requires Speed Booster Conservation set to Beginner.
- Removed: Using Water Bomb Jumps to reach the Blob Alcove in Gravity Suit Tower.

Cataris

- Changed: The fight with Experiment Z-57 now requires more resources
- Charge Beam changes
- Using just Charge Beam has been upgraded to Combat (Intermediate)
- Using Charge Beam with beams dealing at least 75 damage satisfies Combat (Beginner)
- Using Charge Beams with beams dealing at least 120 damage is in logic with no tricks.
- Health changes
- When dodging the later attack without Flash Shift or a Spin Jump, 250 Energy is required
- The fan phase requires a Spin Jump or Combat (Intermediate) with 300 Energy.

Metroid Prime

- Changed: Updated tournament winners scan text
- Fixed: Crash in Central Dynamo/Quarantine Access A due to the memory from extra blast shields
- Fixed: Crash in Deck Beta Security Hall due to the memory from extra blast shields and auto-loads
- Fixed: Non-NTSC 0-00 Ruined Courtyard thermal conduit patch exploit where Super Missiles could be skipped
- Fixed: Upper Research Core door forcefield having the wrong color/vulnerability when a custom blast shield is placed
- Fixed: Upper Research Core door opening if a custom blast shield is destroyed while the door is unpowered
- Fixed: Export error when using (deprecated) Major cutscene skips
- Fixed: Shorelines lighthouse cutscene skip not working if the player had visited the save station
- Fixed: Missing black bars in the Elite Research bottom platform activation cutscene
- Fixed: Black bars sometimes disappearing prematurely in the Chozo Ice Temple cutscene
- Fixed: Missing screen fade-in from Arrival cutscenes in Transport to Chozo Ruins East and Transport to Tallon Overworld South when skipped
- Fixed: Ghost music in Furnace not playing when coming from Energy Core

Logic Database

- Fixed: When elevators are shuffled one-way (cycles/replacement/anywhere), and an elevator leads into the Ship on uncrashed Frigate Orpheon, coming back now properly needs Parasite Queen defeated.

Chozo Ruins

- Added: Ruined Shrine NSJ climb now has both NTSC and non-NTSC versions documented.

Phazon Mines

- Fixed: Added back the item requirements to Mines Security Station Barrier after they were accidentally removed.

Metroid Prime 2: Echoes

- Added: FAQ for Sanctuary Entrance Kinetic Orb Cannon.

Logic Database

Temple Grounds

- Added: Great Wind Chamber terminal fall to the morph cannon now has standable terrain (beginner) and is documented.

Torvus Bog

- Fixed: Transit Tunnel East: Getting from Door to Training Chamber to Door to Catacombs without Gravity Boost now requires Morph Ball.

Metroid: Samus Returns

- Added: Cosmetic option to shuffle music either by song type or full shuffle.
- Added: More starting locations have been added for all areas.
- Added: Progressive pickups can now be configured to be placed vanilla.
- Added: New generic offworld items for Missiles, Beams, and Suits in multiworld.
- Added: A unique icon for major items on the map.
- Changed: Room Names on the HUD are now enabled by default.
- Changed: Power Bomb drop rates have been bumped to 20% from 10-15% for nearly all enemies.
- Changed: The music in Surface West now plays the Surface East - Landing Site theme if you do not have the Baby and all DNA collected.
- Changed: The Aeion orbs after collecting major upgrades has been restored.
- Changed: Beams have been rebalanced against Diggernaut.
- Fixed: The hidden area in Area 7 - Spider Boost Tunnel South not being removed fully.
- Fixed: Negative Metroid count if defeating the Larva Metroids in reverse.
- Fixed: Visual bug where Samus would display incorrectly after reloading to checkpoint from a boss fight.
- Fixed: The pickup from Arachnus no longer faces the screen when it spawns.

Logic Database

Area 1

- Added: Destroyed Armory - Reach the pickup by doing a Damage Boost (Advanced) off the Gullugg, along with Precise Aiming (Beginner), Single-Wall Wall Jump (Intermediate), and Unmorph Extend (Advanced).
- Added: Temple Exterior
- Video for the Melee Clip to access Exterior Alpha Arena from the tunnel.
- Methods to climb the right side of the room to the door and to the top:
- High Jump Boots, Damage Boost (Advanced), Super Jump (Hypermode).
- High Jump Boots, Super Jump (Expert), Unmorph Extend (Advanced).
- Single-Wall Wall Jump/Wall Jump (Intermediate) and either High Jump Boots, Ice Beam (Intermediate), or Damage Boosts (Advanced).
- Fixed: Inner Temple West Hall - Reaching Door to Inner Temple Save Station properly requires Morph Ball on the Unmorph Extend paths.

Area 4 Central Caves

- Added: Amethyst Altars - Reach the pickup with Spider Ball, Single-Wall Wall Jumps (Expert), and Movement (Advanced).

Area 5 Tower Exterior

- Added: Tower Exterior
- Reach the door to Zeta Arena Access with High Jump Boots, Single-Wall Wall Jumps (Beginner) and either Super Jump (Intermediate) or Unmorph Extend (Intermediate).
- Reach the center top of the tower with High Jump Boots, Single-Wall Wall Jump (Intermediate), Super Jump (Advanced), Unmorph Extend (Advanced), and Movement (Advanced).
- Reach the top ledge to Gamma+ Arena Access with High Jump Boots and Ice Beam, and either Charge Beam (Intermediate), Phase Drift (Advanced), or nothing extra (Expert).

Area 7

- Added: Omega Arena South Access
- Reach the pickup with Bombs and a Bomb Launch (Diagonal Bomb Jump (Advanced)).
- Reach the door to Omega Arena South by freezing the Gullugg and using High Jump Boots or Super Jump (Advanced).

8.2.1

AM2R

- Fixed: The Tower is now properly unlit when it hasn't been activated, and lit when it has been activated.

Metroid Dread

- Fixed: Added missing dependency for Storm Missile Doors, which could crash the game when visiting a region where there was no other door that used the Super Missile Door as a base.

Metroid: Samus Returns

- Changed: The hidden area obstruction before Diggernaut in Area 6 has been removed.
- Fixed: Hidden area obstructions not being properly removed.
- Fixed: An issue where items collected in Surface West weren't being sent in Multiworld.

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