Wmwpy

Latest version: v0.5.1b0

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0.5.1beta

Fixed an issue where it was trying to get the Texture Settings. I removed it, because it was throwing an error.

0.5.0beta

There were many additions to this release. The biggest addition is Object Packs! Now object images can be changed by their properties on a case by case basis. An example is, the Y-Switch can now show which direction it's in in the image. The music notes can also be colored by the color property. There were many more fixes and improvements, but right now, I can't be bothered to figure them out (I had a week break before this release, so I forgot what I had done).

0.4.1beta

Fixed an issue where game templates were not loading correctly.

0.4.0beta

- Performance improvements. Imagelist images don't crop until they are requested (I don't know how, but this made loading levels so much faster).
- The PIL.ImageTk module is now optional (in case tkinter isn't installed).
- HD and TabHD textures are now useable.
- And many bug fixes.

0.3.1beta

I added and fixed a few things in this release

- Added challenges to loading and saving a level.
- Put all default object properties in the level xml. This is to make sure the game actually loads the objects correctly.
- Add the ability to search (or filter) in the Filesystem.listdir() function.
- Made sure to keep all classes filename properties set to the actual filename instead of a File object.
- Fixed joinPath() not working on linux / mac absolute paths
- Fixed saving the level properties. It used to save the name of the property as the value.
- And some general bug fixes.

<!-- (hopefully the wheels get added to this release) -->

0.2.0beta

Here is the release of wmwpy v0.2.0-beta, now with many improvements, like being able to get the image of an object (completely forgot about that before), and many more bug fixes that I found while making Where's My Editor?.

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