Wmwpy

Latest version: v0.6.0b0

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0.6.0beta

Additions
- Some default properties are added to object properties if there are none when created.
- Added more WMW object types and their properties.
- Gave property types more use.
- Added more info to level materials (fluid names).
- Added `wmwpy.utils.filesystem.File.reload()` to reload file from disk.

Fixed
- Numbered properties in `wmwpy.classes.object_packs.type.Type.ready_properties()`.
- Small errors.

**Full Changelog**: https://github.com/wmw-modding/wmwpy/compare/v0.5.2-beta...v0.5.3-beta

0.5.2beta

Fixes
- Keep the `StarType` property on `star` (duck) objects when saving.
- Fix an error with loading sprites with images of size 0 (wmxyy uses those).

**Full Changelog**: https://github.com/wmw-modding/wmwpy/compare/v0.5.1-beta...v0.5.2-beta

0.5.1beta

Fixed an issue where it was trying to get the Texture Settings. I removed it, because it was throwing an error.

0.5.0beta

There were many additions to this release. The biggest addition is Object Packs! Now object images can be changed by their properties on a case by case basis. An example is, the Y-Switch can now show which direction it's in in the image. The music notes can also be colored by the color property. There were many more fixes and improvements, but right now, I can't be bothered to figure them out (I had a week break before this release, so I forgot what I had done).

0.4.1beta

Fixed an issue where game templates were not loading correctly.

0.4.0beta

- Performance improvements. Imagelist images don't crop until they are requested (I don't know how, but this made loading levels so much faster).
- The PIL.ImageTk module is now optional (in case tkinter isn't installed).
- HD and TabHD textures are now useable.
- And many bug fixes.

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