Added
- Use `scene.get_persisted_objs()` to get all persisted objects in a scene.
Changed
- Improved message parsing and Object creation whenever a message arrives.
- Callbacks and event handlers now take __three__ arguments (`scene`, `obj`/`evt`, `msg`). `scene` is a reference to the scene.
`obj`/`evt` is an `Object` or `Event` (depending on the callback/handler). `msg` is the raw JSON message if needed by user.