Features and improvements through August 2022.
What's Changed
* Faster mass attenuation using CUDA not pycuda, ~20% speedup by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/23
* Remove parentheses from Macro by maxrohleder in https://github.com/arcadelab/deepdrr/pull/29
* vol.load_dicom() implementation by maxrohleder in https://github.com/arcadelab/deepdrr/pull/30
* V1.1.0 alpha by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/34
* added docs requirements by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/35
* Dev by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/36
* fix requirements by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/37
* re-added static by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/38
* master doc by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/39
* fixed sphinx version by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/40
* path fix by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/41
* Multi volume by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/47
* Dev by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/48
* Mc scatter by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/50
* Slow kernel fix by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/51
* Dev by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/52
* Dev by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/56
* Dev by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/57
* Sean branch by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/61
* Dev by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/62
* Fix indexing in the README by v715 in https://github.com/arcadelab/deepdrr/pull/73
* Minor change by benjamindkilleen in https://github.com/arcadelab/deepdrr/pull/75