- Major performance improvements for ray tracing subdivision surfaces,
e.g. up to 2× faster for scenes where only the tessellation levels
are changing per frame, and up to 3× faster for scenes with lots of
crease features
- Initial support for architectures supporting the new 16-wide AVX-512
ISA
- Implemented intersection filter callback support for subdivision
surfaces
- Added `RTC_IGNORE_INVALID_RAYS` CMake option which makes the ray
intersectors more robust against full tree traversal caused by
invalid ray inputs (e.g. INF, NaN, etc)