Erepublik

Latest version: v0.30.0.8

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0.22.2

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* Allow querying market offers for q2-q5 aircrafts
* Added "Ticket" industry

0.22.1

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* Requirement update
* Unified product naming in inventory and other places based on `erepublik.constants.INDUSTRIES` values
* `erepublik.Citizen` parameter `auto_login` now defaults to `False`
* Continued work on more verbose action and result logging

0.22.0

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* Ability to dump session and restore from file
* Proxy support
* Inventory updates
* Remove market offers
* Memory and network optimizations
* Python 3.6 supported

0.20.0

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* Massive restructuring
* Restricted IP check
* Bomb deploy improvements
* More verbose action logging
* Division switching for maverick scripts
* New medal endpoint is correctly parsed
* WAM/Employ modularized

0.19.0

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* Created method for current products on sale.
* Updated inventory to also include products on sale
* set_default_weapon() - eRepublik should return list with all available weapon qualities, but when a battle is just launched, they return only dict with barehands
* fight() - no longer calls self.set_default_weapon()
* find_battle_and_fight() - now calls self.set_default_weapon() just before fighting
* update_war_info() - returns previous battle list if responses 'last_updated' isn't more than 30s old
* get_battle_for_war(war_id) - returns Battle instance for specific war, if battle is active for given war
* Citizen.get_raw_surplus() fixed and moved to Citizen.my_companies.get_wam_raw_usage()
* Implemented division switching
* improved multi bomb deploy with auto traveling,
* Citizen.fight() simplified battle data gathering logic -> Citizen.shoot logic improved

0.17.0

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* 12th anniversary's endpoints added
* Telegram message queue optimisation
* WC end fighting energy bugfix
* More strict fighting limiting before week change
* Improved and fixed ground damage booster usage

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