This release contains a new timer that can be enabled to profile _Processor_ execution time. Simply pass the "timed=True" parameter to the World on instantiation, and a new _World.process_times_ dictionary will be available. This contains the total execution time of each _Processor_ in milliseconds, and can be logged, printed, or displayed on screen as is useful. It's useful to see a quick profile of which processors are using the most cpu time, without fully profiling your game. This release also contains some consolidations and cleanups for the benchmarks.