Eventeditor

Latest version: v1.3.8

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1.1.0

New features:

* Actions and queries will now be loaded from actor AI programs and
shown as suggestions when adding new actions/queries.

* The edit UI for action and switch events will now offer to auto fill
event parameters, again by loading AI information from aiprogs
and also by reading AI definitions. Parameter types will be set
automatically.

* A new option to convert a parameter to an Argument was added.
More convenient as reentering the parameter name is no longer needed.

To use the new aiprog reading code, set:

[paths]
rom_root=/path/to/game/content/root/

in EventEditor's configuration file (eventeditor.ini).
On Linux, the config file is in ~/.config/eventeditor/
and on Windows, it's in %APPDATA%/eventeditor.

rom_root is a path such that
rom_root/Pack/Bootup.pack/Actor/AIDef/AIDef_Game.product.sbyml exists.
This is most easily achieved by using [botw-contentfs](https://github.com/leoetlino/botw-re-notes/blob/master/tools/botw-contentfs) (and avoids having to extract all archives manually).

Bug fixes:

* The actor select combobox in the action/switch event edit UI now
shows the full actor identifier. Previously, only the actor name
was visible.

* EventEditor could crash when deleting actions or queries.

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