- Changed `game_state` dictionary information to include an explicit `delta_time` entry representing the difference
in simulation time from one frame to the next as well as renaming `time_step` to a more accurate `sim_frame` which
represents the frame number that the sim is currently on.
- I.e. the default frequency is 30 Hz, and `delta_time` is constant so in this case has a value of 1/30.
- `sim_frame` will be 0 on the first frame of the sim and then increment to 1, 2,..., etc. until the sim reaches
termination criteria