Khbr

Latest version: v4.0.5

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2.1

* Redesigned "Wild" enemies to now only put up to 5 different kinds of enemies in any one room (between all spawns in that room), which should make it mostly playable. This number will be reduced if necessary, and Wild is still only possible for PC. Due to the way the randomization is currently implemented, some enemies will be very likely to be vanilla (for example, the Bolt Towers in the first part of the Minnie Escort fight)
* Increased the number of bosses available when Bosses are allowed to replace normal enemies, and increased the odds of a boss replacement occuring to about 1 in 80 enemies
* If Data Demyx is to be placed in either Groundshaker or Scar's location, he will be forced to normal Demyx.
* Disable the "nobady_call" attack for Armor Xemnas 1, which should prevent crashing on PC

2.0

* Full redesign of the backend, to make future updates easier
* PC is now be able to load cups when enemies are randomized
* Options to not randomize big and small enemies separately. Warning should only be used on PC and it is experimental and may cause crashes
* Options to not randomize melee and ranged enemies separately. Warning should only be used on PC and it is experimental and may cause crashes
* Option to randomize enemies independently of each other. Warning should only be used on PC and it is experimental and will probably cause crashes
* Beast is added into the randomization pool, when he appears cogsworth will also appear.
* More bosses can now replace the final 3 bosses of the game (previously bosses like luxord could not appear due to his msn requirement)
* LOD Summit now has some enemies randomized, but in the timed fight it is possible some of the enemies won't spawn
* Can now choose where mickey can appear (follow the bosses he normally appears for, stay where he normally is, all bosses, no bosses)
* Added option to make OC cups give you XP and form XP
* Added quality of life option to make it possible to retry data final xemnas without going through data xemnas I again
* Removed the "Selected Boss" and "Selected Enemy" options from the enemy/boss dropdowns, and now if a selected boss/enemy is chosen, it assumes that is what you want
* Removed the ability to choose whether or not to scale bosses because the effect can be confusing/not what is expected. Bosses are now always scaled when possible.
* Misc. small fixes and improvements in a number of spots
* Minute Bombs and Assassins have been removed possible random enemies due to an issue with softlocks resulting from explosions in forced fights. If the randomizer would replace an enemy with Minute Bombs or Assassins, there will be Cannon Guns instead.

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