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2.1.0

Not secure
Added

- New Actions System:
- Extended Data model with tables :class:`.bdd.Utilisation`,
:class:`.bdd.BaseCiblage`, :class:`.bdd.Ciblage` and enums
:class:`.bdd.CibleType`, :class:`.bdd.UtilEtat`, :class:`.bdd.Vote`;
- New columns :attr:`.bdd.BaseAction.decision_format` and
:attr:`.bdd.Action.active`;
- New properties :attr:`.bdd.BaseAction.temporalite` and
:attr:`.bdd.Role.embed` to describe a role, used in ``!role``,
``!fillroles`` and :func:`.features.IA.trigger_roles`;

- New properties :attr:`.bdd.Action.utilisation_ouverte`,
:attr:`.bdd.Action.derniere_utilisation`, :attr:`.bdd.Action.decision`,
and :attr:`.bdd.Action.is_open` / :attr:`.bdd.Action.is_waiting`
(hybrid);
- New method :meth:`.bdd.Joueur.action_vote`;
- New hybrid properties :attr:`.bdd.Joueur.est_vivant` and
:attr:`.bdd.Joueur.est_mort`;
- New class methods :meth:`.bdd.ActionTrigger.open` and
:meth:`.bdd.ActionTrigger.close`;

- New function :func:`.features.voter_agir.get_cible`, used by ``!vote``,
``!votemaire``, ``!voteloups`` et ``!action`` to handle user inputs;
- ``!cparti`` now add "vote actions" to all players;

- Task postponing now uses Discord-py webhooks:
- dropped requirement for `discord-webhook` module;
- tasks now use :obj:`.config.webhook`, created by
:meth:`.LGBot.on_ready` if not existing;
- new method :meth:`.bdd.Tache.send_webhook`;
- deleted ``blocs.webhook`` module and usage of ``LGREZ_WEBHOOK_URL``
environnement variable;

- New boudoirs management system:
- New tables :class:`.bdd.Boudoir` and :class:`.bdd.Bouderie`;
- New group command ``!boudoir`` (with 8 subcommands) in new module
:mod:`.features.chans`;
- New configuration option :attr:`.config.boudoirs_category_name`,
loaded by :meth:`.LGBot.on_ready`,
- Updated ``!help`` and doc tools to handle group commands;

- New command ``!lore`` using new Google Docs connection function
:func:`.blocs.gsheets.get_doc_content`;

- Miscellaneous:
- New function :func:`.blocs.tools.boucle_query` for generic database
instance lookup interactions;
- New method :func:`.LGBot.check_and_prepare_objects` (originally
directly in :func:`.LGBot.on_ready`), called by Discord events
concerning roles, channels, emojis and webhooks ;
- New customizable function :func:`.config.additional_inscription_step`;
- :func:`.blocs.tools.wait_for_react_clic` and
:func:`.blocs.tools.yes_no`: new kwarg ``first_text``;
- New column :attr:`.bdd.Role.actif`, ``!roles``, ``!fillroles`` and IA
now restricts to roles with ``actif = True``;
- New convenience function :func:`.bdd.base.autodoc_DynamicOneToMany`
for documenting dynamicly loaded one-to-many relationships;
- New option ``nullable`` for :func:`.bdd.base.autodoc_ManyToOne`;

Changed

- Updated existing data classes attributes to link to new tables;
- Made :attr:`.bdd.Action.base` nullable and added :attr:`.bdd.Action.vote`
optionnal attributes to handle votes in a cleaner way (with instance
initialization integrity check);
- Updated :meth:`.features.open_close.recup_joueurs`, ``!open``,
``!close`` and ``!remind``;
- :func:`.features.gestion_actions.delete_action` now updates
:attr:`.bdd.Action.active` insteade of deleting the instance;
- :func:`.features.voter_agir.export_vote` signature changed;
- ``!plot`` now uses new actions system instead of loading votes from
the Gsheet:
- removed config options ``tdb_votecond_column``,
``tdb_votantcond_column``, ``tdb_votemaire_column`` and
``tdb_votantmaire_column``;
- it now automatically computes votes additions and modifications
(Corbeau / Intrigant), using new config options
:attr:`config.ajout_vote_baseaction`, :attr:`config.n_ajouts_votes`,
:attr:`config.modif_vote_baseaction`;
- ``!fillroles`` now synchronise :class:`.bdd.BaseCiblage` too (see
:attr:`.config.max_ciblages_per_action`) and post camps descriptions;
- Moved ``!addhere`` and ``!purge`` from :mod:`.features.annexe` to
new module :mod:`.features.chans`;
- Updated some string columns max lengths;
- Made ``__str__`` implementation specific for :class:`.bdd.Role`,
:class:`.bdd.Camp`, :class:`.bdd.BaseAction` and :class:`.bdd.Joueur`.

Removed

- Tables columns :attr:`.bdd.Joueur._vote_condamne`,
:attr:`.bdd.Joueur._vote_maire`, :attr:`.bdd.Joueur._vote_loups`,
:attr:`.bdd.Action._decision`, :attr:`.bdd.BaseAction.changement_cible`;
- ``.blocs.webhook`` module.

Fixed

- :func:`features.voter_agir.export_vote` (``!vote*`` et ``!action``):
used hard-written sheet names istead of :attr:`config.db_votecond_sheet`,
:attr:`config.db_votemaire_sheet`, :attr:`config.db_voteloups_sheet`
and :attr:`config.db_actions_sheet`;
- Documentation errors & typos.

2.0.0

Not secure
Major refactorings

Data management

- ``blocs.bdd`` moved to :mod:`.bdd` module and splitted in
:mod:`.bdd.base` (base classes and utilities),
:mod:`.bdd.enums` (enums, directly imported in ``.bdd``),
and :mod:`.bdd.model_joueurs`, :mod:`.bdd.model_jeu`,
:mod:`.bdd.model_actions`, :mod:`.bdd.model_ia` modules
(data classes, directly imported in ``bdd``);
- Every data classes names changed to singular names
(:class:`.bdd.Joueur`, :class:`.bdd.Role`...);
- Implemented SQLAlchemy relationships and made foreign key
arguments private (``Joueur.role`` -> ``Joueur._role_slug``,
``Joueur.role`` = direct access to ``Role`` object);
- Added custom metaclass ``bdd.TableMeta`` for class tables: more
robust implementation of ``Table.query``, and other convenience
properties;
- Enhanced data classes with custom properties and classmethods:
:meth:`.bdd.Joueur.member`, :meth:`.bdd.Joueur.private_chan`,
:meth:`.bdd.Joueur.from_member`, :meth:`.bdd.Role.nom_complet`,
:meth:`.bdd.Role.default`, :meth:`.bdd.Camp.default`,
:meth:`.bdd.Camp.discord_emoji`,
:meth:`.bdd.Camp.discord_emoji_or_none`;
- Enhanced data classes with instances methods:
:meth:`~.bdd.base.TableBase.add`, :meth:`~.bdd.base.TableBase.delete`
(global handy methods), :meth:`.bdd.Tache.add`, and specific
:meth:`.bdd.Tache.delete`, :meth:`.bdd.Tache.register`,
:meth:`.bdd.Tache.cancel`, :meth:`.bdd.Tache.execute`;
- Use Enums when needed: :class:`.bdd.Statut`,
:class:`.bdd.ActionTrigger`, :class:`.bdd.CandidHaroType`;
- ``bdd.__all__`` contains all data classes (for ``import *``).

Global namespace

New :mod:`.config` namespace module for:
- **Global variables**: implemented system of readiness check on
attributes (through new :mod:`.blocs.ready_check` module), used for:
- Bot objects: :attr:`.config.bot` (loaded by :meth:`.LGBot.run`)
and :attr:`.config.loop` (loaded by :meth:`.LGBot.on_ready`),
- Server: :attr:`.config.guild` (loaded by :meth:`.LGBot.on_ready`),
- Database connection: :attr:`.config.engine` and
:attr:`.config.session` (loaded by :meth:`.bdd.connect`),
- Discord objects: :class:`.config.Role`, :class:`.config.Channel`,
:class:`.config.Emoji` classes store roles/channels/emojis
the bot needs to work, registered as names (customizable) and
then transformed in connected objects by :meth:`.LGBot.on_ready`.
- **Customization**:
- Private channels creation: :attr:`.config.private_chan_prefix`,
:attr:`.config.private_chan_category_name`,
- Old ``bot.config`` keys: :attr:`~lgrez.config.debut_saison`,
:attr:`~lgrez.config.demande_chambre`,
:attr:`~lgrez.config.chambre_mj`,
:attr:`~lgrez.config.output_liveness`.

Consequences:
- **LGBot is no more thread-safe**: only one bot instance should
run concurrently in an interpreter.

- "Connected" arguments (``bot``, ``ctx``, ``loop``...) removed from
several functions signatures, now using ``config`` attributes:
- :func:`.blocs.tools.channel`, :func:`~.blocs.tools.role`,
:func:`~.blocs.tools.member`, :func:`~.blocs.tools.emoji`,
:func:`~.blocs.tools.log`, :func:`~.blocs.tools.yes_no`,
:func:`~.blocs.tools.wait_for_message`,
:func:`~.blocs.tools.boucle_message`,
:func:`~.blocs.tools.wait_for_react_clic`,
:func:`~.blocs.tools.choice`, :func:`~.blocs.tools.create_context`;
- :func:`.features.gestion_actions.add_action`,
:func:`~.features.gestion_actions.delete_action`,
:func:`~.features.gestion_actions.open_action`,
:func:`~.features.gestion_actions.close_action` ;
- :func:`.features.inscription.main`;
- :func:`.features.IA.process_IA`,
:func:`~.features.IA.trigger_reactions`,
:func:`~.features.IA.trigger_sub_reactions`,
:func:`~.features.IA.trigger_gif` ;
- :func:`.features.sync.modif_joueur`.


Also added

- :class:`bdd.Camp` table (and made :attr:`.bdd.Joueur.camp` and
:attr:`.bdd.Role.camp` relationships);
- :func:`.bdd.base.autodoc_Column`, :func:`.autodoc_OneToMany`,
:func:`.autodoc_ManyToOne` and :func:`.autodoc_ManyToMany`
convenience functions to easily document bdd attributes;
- :attr:`.bdd.Tache.handler` convenience property;
- :func:`.blocs.tools.en_pause` helper function.


Also changed

- ``bot.Special`` cog moved to new :mod:`.features.special` module.
- :class:`~.LGbot` one-command-at-a-time system moved to new
:mod:`.blocs.one_command` module.
- Renamed ``blocs.bdd.Tables`` in :attr:`lgrez.bdd.tables`, and
made it auto-build by SQLAlchemy Declarative;
- Renamed ``blocs.bdd.Base`` in :attr:`lgrez.bdd.base.TableBase`;
- :meth:`<Table>.query <.bdd.base.TableMeta.query>` uses
:attr:`config.session` (raises :exc:`.blocs.ready_check.NotReadyError`
if not initialised);
- made `gestion_actions.get_actions` not async;
- Adapted ``!roles`` behavior to new ``Camp`` table;
- Removed unused option ``chan`` from
:func:`.features.gestion_actions.open_action` and
:func:`~.features.gestion_actions.close_action`;
- :func:`.blocs.tools.next_occurence` now relies on
:func:`~.blocs.tools.debut_pause` and :func:`~.blocs.tools.fin_pause`
functions instead of hard-coded pause times;
- Updated the *Configuration Assistant Tool* (``__main__.py``) with
some changes on Google Sheets script editor and other minor changes;
- Splitted API Reference in several doc pages, and other global
documentation and codestyle improvements (source code now almost
entirely PEP8-compliant).

Also removed

- ``!modifIA``: removed option to edit both triggers and response;
- Made ``blocs.bdd.BaseActionsRoles`` private: use directly
:attr:`.bdd.BaseAction.roles` and :attr:`.bdd.Role.base_actions`
*many-to-many relationship* attributes);
- :class:`.bdd.BaseAction`: removed ``base_`` arguments, not specific
to the action (use ``action.base.<arg>`` instead);
- :mod:`blocs.tools`: removed ``emoji_camp``, ``private_chan`` and
``nom_role`` functions (use :attr:`.bdd.Camp.discord_emoji` or
:attr:`~.bdd.Camp.discord_emoji_or_none` properties /
:attr:`.bdd.Joueur.private_chan` property / :attr:`.bdd.Role.nom`
attribute or :attr:`.bdd.Role.nom_complet` property instead);
- Removed ``blocs.bdd_tools`` module (use
:attr:`<Table>.columns <.bdd.base.TableMeta.columns>` and
:attr:`<Table>.primary_col <.bdd.base.TableMeta.primary_col>` properties,
:meth:`<Table>.find_nearest() <.bdd.base.TableMeta.find_nearest>` method,
and :func:`.features.sync.transtype` function instead);
- Removed ``features.taches.add_task``, ``delete_task``, ``execute``
functions (use :meth:`.bdd.Tache.add`, :meth:`~.bdd.Tache.delete` and
:meth:`~.bdd.Tache.execute` methods instead);
- Removed ``LGBot.config`` attribute (use :mod:`.lgrez.config` module
instead).

1.2.0

Not secure
Added

- Commands:
- ``!vivants``: new aliases ``!joueurs`` and ``!vivant`` / ``!morts``: new aliases ``!mort``.
- ``!post`` (in ``features.communication.Communication``) to send a message to a specific channel.
- ``!panik`` (in ``bot.Special``) to instantly kill the bot.
- ``!actions`` (in ``features.informations.Informations``) to see and edit players actions [beta].
- ``!quiest`` and ``!rolede`` (in ``features.informations.Informations``) to see players with a given role and vice versa.
- ``!reactfals`` (alias ``!rf``, in ``features.IA.GestionIA``) using new function ``features.IA.fetch_tenor``.
- ``!xkcd`` (in ``features.annexe.Annexe``).
- Bot behavior:
- New IA rule: "A ou B" ==> "B" (``features.IA.trigger_a_ou_b``).
- ``!plot cond``: thumbnail of camp.
- ``!open cond``: send post on haros and wipes.
- New liveness checking system: new method ``LGBot.i_am_alive`` writes every 60s current UTC time to a ``"alive.log"`` (set ``LGBot.config["output_liveness"]`` to ``True`` to enable)
- API usage:
- Inscription: customize default chambre with ``LGBot.config["chambre_mj"]``.
- ``blocs.tools.yes_no``: new ``additional`` option to add additional emojis.

Changed

- Commands:
- ``!send`` can now accept a player name (send to private chan).
- ``!plot cond`` now shows faction (emoji) of killed player.
- ``!annoncemort`` now announces if killed player is living-dead.
- ``!sync`` now asks for confirmation before applying modifications.
- Bot behavior:
- Calling a command when already in a command now tries to stop running command and run afterwards instead of aborting.
- Actions by emojis: only trigger in private chans.
- Now sends a reminder every morning to always-usable actions.
- API usage:
- Renamed ``features.IA.tenor`` in ``features.IA.trigger_gif`` (consistency).
- ``features.sync``: better management of modification with new class ``TDBModif`` and of exceptions with new specific function ``validate_sync``.
- ``tools.bdd_tools.find_nearest``: standardized first word comparison with ``match_first_word`` option.
- ``!shell``: now using (new) ``blocs.realshell`` module (based on (new dependency) ``asyncode`` module) instead of (removed) ``blocs.pseudoshell``.
- Other minor improvements.

Fixed

- Fixed critical bug when changing ``role`` (through ``!sync``).
- ``features.taches``: fixed critical bug when too much tasks at the same times (Discord's webhooks rate limits).
- Inscription: fixed critical bug when > 50 players.
- Some docstrings corrections.
- Other minor bugs.

1.1.0

Not secure
Added

- New command ``!annoncemort`` (in new module ``features.communication``).
- Added ``LGBot.config`` to permit easier bot customization.
- Customize inscription with ``LGBot.config["demande_chambre"]`` and ``["debut_saison"]``.
- ``!help`` now shows bot version and commands outside of cogs.
- ``!open cond/maire`` now wipes CandidHaros.
- ``!refill`` now opens back permanent actions with new charges.
- Documentation now covers every public classes, functions and commands.

Changed

- Made some functions private (leading ``_``).
- Changed data attributes with leading underscores (like ``Joueurs._chan_id``) with trailing underscores (``Joueurs.chan_id_``).
- Data column ``Joueurs.chambre`` is now nullable.
- ``!fals`` can now be used in non-private channels.
- ``blocs.bdd_tools.find_nearest`` is no longer a coroutine.
- Some refactoring:
- ``features.informations.emoji_camp`` moved to ``blocs.tools.emoji_camp``.
- ``!plot`` moved from ``features.actions_publiques`` to ``features.communication``.
- ``!send`` and ``!embed`` moved from ``features.annexe`` to ``features.communication``.
- ``!fillroles`` moved from ``features.remplissage_bdd`` (deleted) to ``features.communication``.

Removed

- Deleted command ``!droptable``.
- Deleted module ``features.remplissage_bdd``.

Fixed

- Issue with bot intents: proprer access to member list.
- Improved handling of BDD disconnections.
- Critical bug with ``!stop`` and voting commands.
- ``!plot`` now creates ``./figures`` folder if not existing.
- ``blocs.tools.wait_for_react_clic`` now handles correctly custom emojis.
- Configuration Assistant Tool: escape ``\n``s in ``LGREZ_GCP_CREDENTIALS``.
- Other minor bug fixes and improvements.

1.0.3

Not secure
Added

- Created this changelog
- Added module and submodules docstrings and meta informations.
- Created Sphinx documentation (beta) on lg-rez.readthedocs.io.

Changed

- README improvements (badges!) and corrections.
- Rewriting of bot.LGBot class and methods docstrings.
- More PyPI classifiers.

Fixed

- Relative links in PyPI project description now redirect to files on GitHub (not to a 404 page).

1.0.2

Not secure
Fixed

- Critical bug fix.

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