Linpg

Latest version: v3.8.1

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21.7.26

1.3

It is here!! First off, a gigantic shoutout and a bear hug to all you amazing folks who've been my trusty sidekicks in this wild game-testing adventure. Seriously, you've spotted crashes and bugs that were sneakier than a ninja in the night—even after I thought I knew this game like the back of my hand. A whole year has zoomed by since we launched this baby, and wow, what a journey it's been! Seeing our game now, mostly free of those pesky bugs and crash gremlins, feels like watching a phoenix rise—absolutely epic!

As we're cruising towards the year's finish line, I just gotta say—you guys are the real MVPs! Whether you've been detective-level awesome in sniffing out bugs or simply kicking back and enjoying the game, you've been the rockstars behind the curtain. I wouldn't be here, riding this crazy rollercoaster, without your cheers and support. You're the peanut butter to my jelly, the marshmallows in my hot chocolate. 🌟

So, here's to an early Happy New Year! Keep on gaming, keep the feedback coming, and let's make this next year even more legendary. High fives all around, and let's make some magic happen! 🎮🎉🥳

**Full Changelog**: https://github.com/TigeiaWorkshop/GFL-LastWish/compare/v1.2...v1.3

1.2

The second patch for the game is now live!
Guess what? Our new game update is live now, and it's a game-changer! Here's the scoop:

1. **Playing with Ease**: We've been working super hard on making the game more accessible, especially for our friends with disabilities. Now, you can play without touching the keyboard – yup, you heard that right! This includes messing around in both the level and dialogue editors, all thanks to the cool "dictation" feature we've added. Just a heads-up, this is still pretty new and for now, it's just for our Windows gang.
2. **Level Editor Just Got Cooler**: We've spiced up the level editor with some neat tricks like adding and removing rows/columns and tiles replacement. All of this is based on what you guys suggested. Keep the ideas coming!
3. **Hello, Traditional Chinese**: For our friends who prefer Traditional Chinese, we've got you covered now!
4. **Surprise – Chapter 3 is Ready**: We didn't plan to drop Chapter 3 with this update, but hey, it's done and it's here! Can't wait for you to check it out.
5. **Bugs Are Gone**: We've squashed a bunch of bugs. Like, a lot. Check out the full list in changelog if you're curious.

We're super excited about this update and hope you love it as much as we do. Your support and feedback mean the world to us, so keep it coming!

**Full Changelog**: https://github.com/TigeiaWorkshop/GFL-LastWish/compare/v1.1...v1.2

1.1

The first patch for the game has now arrived!
It's been almost a year since the last update, and a lot of things have changed since then. We are now using Linpg 3.7, a significantly more potent engine that has brought numerous enhancements to the game. The first, and most important, is the FPS. The game is now running at a rate that is nearly double the previous frame rate*, and it has been released from frame rate lock, thereby eliminating the 60 fps limit. Additionally, you will now be able to select your previous saved progress from the main menu. There have been numerous quality of life enhancements implemented, however, due to time constraints, I am unable to present a comprehensive list of them here today.

As always, please enjoy it and let me know what you think.

**Full Changelog**: https://github.com/TigeiaWorkshop/GFL-LastWish/compare/v1...v1.1

v1
It is finally here!!!

**What's Changed**
* [VERSION] 1.0 by yudonglin in https://github.com/TigeiaWorkshop/GirlsFrontLine-LastWish/pull/13


**Full Changelog**: https://github.com/TigeiaWorkshop/GirlsFrontLine-LastWish/compare/v0.3...v1.0

How to install:
Currently, we do not have the ability to support auto-update, so both the Assets folder and source files are disturbed separately for a better download experience. Simply pick the latest version of the game, download its 7z file along with the Assets.7z, and extra the Assets into the game folder like what we have on the GitHub page. Note that if there is an Assets folder that already exists in the game folder, then simply merge two folders, but keep the **latest** files if you got a warning that says a file with the same name already exists.

0.0.6

With the end of development for Linpg revision 3.1, we are finally able to release our latest patch for the game: path 0.0.6. Although many of the changes are relatively experimental, we are able to use many new features provided by the latest revision of the Linpg engine to enhance the experience that our game can provide to our players.
Another thing that I would like to use this chance to point out is that most of the works done to improve the Linpg engine will more or less feed into the development of GirlsFrontLine-LastWish. We hope we can start spending more resources on the development of this game after we complete the development for Linpg 3.2, but at this point, there are still tons of stuff that are waiting for us to finish.
So as always, please enjoy, have fun, and stay safe.

0.0.5

Yolo,
We finally release our fifth update before the weekend started. Thanks to the new features provided by the latest version of Linpg Engine (3.1.1), we are able to offer some life quality changes and many bug fixes. As always, please enjoy and remeber to report any bugs which you found throughout the process. Have fun!

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