Windows support, new features, bugfixes
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* Windows support 🎉
*All agents now consume observations and the action space so that the
game knows when they have been defeated via `is_defeated`.
- Agents store `self_observation`. This is inserted instead of [-1, -1,
-1, -1...] into the observation when agents are defeated. The previous
design was problematic for agents who utilized position. The new method
preserves the agent's final state, which should proivide indication
about whether that opponent is still targetable.
- Dynamic toggle for 2P Center Aligned HUD
- Rest agent no longer chases defeated opponents.
- README updates