Minecraft-mod-manager

Latest version: v1.4.2

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0.2.0

Added

- `--pretend` option to not save any changes/updates
- `--verbose` for slightly more information

Changed

- Chromedriver is now installed automatically. No need to download and install it manually every time 🙂
- Made it easier to see which mods are updated and which are not, especially together with --pretend.

Removed

- User configuration file `config.py`. Was only used for chromedriver location.

0.1.0

Added

- Syntax checking for mods supplied during arguments
- Keep information about mod (site and alias) even when it's removed
- List all installed mods (and their settings) with `minecraft-mod-manager list`

Changed

- Faster runs during configure. Only initialize the webdriver when necessary
- DB structure

Removed

- --pretend, hadn't been implemented
- --verbose, not necessary, better to use --debug instead

0.0.2

Added

- Get possible mod name not only from the `.jar` file but the filename as well
- Search on CurseForge for all these names and only raise an error if no match was found
- Error message if Curse changes their site (so you might have to update this script)

Changed

- Print out more of what's happening by default
- Stops the script if a mod wasn't found
- Decrease selenium logging (only log errors)

Fixed

- Running the script on a Linux device doesn't require a `config.py` file

0.0.1

Added

- Update feature
- Get existing mods in a directory and add `mod_id` from `.jar` file
- Synchronize mod files with the DB (add and remove)
- Get latest version of mod from CurseForge
- Download mod from CurseForge

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