* GL errors during window creation is now consumed. This is to avoid confusion when this state is set in the rendering loop.
* Default anisotropy for textures loaders is now 1.0 (disabled, isotropy)
* Mipmaps are no longer generated by default. You must explicitly enable this in parameters.
* WindowConfig.load_texture_2d now exposes more parameters
* WindowConfig.load_texture_array now exposes more parameters
* WindowConfig.load_scene now exposes more parameters
* Texture loaders supports specifying mipmap levels
* Texture loaders supports specifying anisotropy
* VAO wrapper supports normalized float/uint/int
* More tests