Openttd-protocol

Latest version: v1.7.1

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0.3.1

Add

- [8](https://github.com/OpenTTD/py-protocol/pull/8) - Add: introduce invite-only server-game-type value (TrueBrain)

0.3.0

Feature

- [7](https://github.com/OpenTTD/py-protocol/pull/7) - Feature: support for Game Coordinator protocol 2 (TrueBrain)

0.2.0

Feature

- [6](https://github.com/OpenTTD/py-protocol/pull/6) - Feature: a beginning for support of the game-protocol (TrueBrain)

Add

- [5](https://github.com/OpenTTD/py-protocol/pull/5) - Add: extra hook to call when connection is created (TrueBrain)

Fix

- [4](https://github.com/OpenTTD/py-protocol/pull/4) - Fix: rename packets based on latest naming schema (TrueBrain)

0.1.3

Fix

- [3](https://github.com/OpenTTD/py-protocol/pull/3) - Fix: use the same naming for the NewGRF-list as master-server (TrueBrain)

0.1.2

Fix

- [2](https://github.com/OpenTTD/py-protocol/pull/2) - Fix: store NewGRF md5sum as hex-strings instead of bytes-string (TrueBrain)

0.1.1

Fix

- [1](https://github.com/OpenTTD/py-protocol/pull/1) - Fix: proxy-protocol support was broken (TrueBrain)

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