* Remove debug print that dumped out the PBR fragment shader
0.2.1
* Fix paths to shaders on Windows
0.2
* Improve support for drivers/GPUs that only support EXT_framebuffer_object and not ARB_framebuffer_object * Allow specifying the maximum number of lights to support via new `max_lights` kwarg (defaults to 8) * Add support for MSAA that can be controlled via a new `msaa_samples` kwarg (defaults to 4)