Procemon

Latest version: v1.5.3

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1.2.1

- Updated the image of the cards in the README

1.2.0

- Removed types: Antelope, Mollusk, Raptor
- Added MANY more adjectives and verbs.
- Move names tend to be much more closely associated with the primary monster type.
- Added `wv.py`. This script will pre-cache all of the verbs and adjectives per monster type rather than generating them at runtime with a word vector model.
- `MonsterType` (and the associated .json files) now have pre-cached `verbs` and `adjectives` lists.
- Moves that deal damage generally prefer attack verbs (see below).
- Fixed: Sometimes a move says that you should roll a die and on "1 or greater" the effect happens. Now, the minimum number is 2.
- Fixed: The first double-quotation marks in the monster flavor text at the bottom of the card is facing the wrong way.
- (Backend) Added: `attack_verbs.txt` Pre-cached attack verbs.
- (Backend) Added: `src.txt` Sources for adjectives and verbs.
- (Backend) Moved most of the code related to verbs and adjecives from `dex.py` to `wv.py`

1.1.0

- Added a text file to the module to remember bad Wikipedia URLs so we don't test them again.
- Added monster types: Antelope, Antenna, Candy, Mollusk, Needlework, Sailor, Singer, Sphere, Tool, Tree.
- Fixed: Monster names sometimes end with `'S`.
- Fixed: Getting Wikipedia pages for flavor text and images for sprites is slow and your router might complain. Now, the HEAD headers are tested before the GET headers, which is a lot faster.
- Fixed: Sometimes, images are marked as "bad" when they're actually valid.
- Backend: Moved image URL testing in `Dex` to `get_image_from_url()` so that this function can be tested externally.

1.0.2

- Minor update to README.

1.0.1

- Fixed: Data files aren't included.

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