Python-pycraft

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0.9

![PycraftGitHub](https://user-images.githubusercontent.com/81379254/133644694-2c1149b8-01be-40f7-88ee-6110922bcf8a.png)

This is a project in which I aim to test my abilities and learn new skills, and show what I can do to the community thank you all very much for coming here and I hope you enjoy and are inspired to fire up IDLE yourself. Made with Python 3.9 64 bit and Windows Visual Studio Code for ease of use and id strongly recommend these!

Supported Operating Systems

This release currently only supports Windows 8 and greater and the 64-bit variants, however this will change in time when more options become available.

About

Pycraft is a 3D open-source, open-world video game made in Python. For a long time attempts to make large 3D games in python has been ignored, I believe there are two reasons: one; People use Python primarily for data handling and processing and not graphics and, two; there is little to no documentation out there to do anything more than make a 3D rotating cube in Python. Making a 3D game in Python for me hasn’t been an easy experience, far from it but I have decided to share my project, complete with tutorials, explanations, articles and code explanations in the hope that 3D game development in Python can be seen as a more easily attainable target, and to fill that ga in documentation. Pycraft then is a trial project, as I learn and experiment on what goes best where and how thing go together, this is why development can sometimes appear to have stopped, because I’m learning and testing what I've learned, so hopefully for people in the future it will be an easier experience. Also, don’t forget there is more to game development than just graphics, there is AI, sound, physics and all the other GUIs that go with it, and as I learn the quality of the overall program will improve. Pycraft is not going to be the final name of the game, however until something better becomes available, we shall stick to it.

In Pycraft the plan is that you will start at sea on a boat, there you will learn that you have left your home on a separate island to find work and safety on this new one, when you arrive you are shown to your room and the next day join a small groups of trainee knights, each training to be part of the Royal Guards system that protects the island from the dangers on the island, you quickly rise in rank as your skills shine until one day all your skills are put to the test. Will you follow through? Well, you don't know yet, I've got to make the game first!


Preview video

For the uncompressed file format see the YouTube preview here: (https://www.youtube.com/watch?v=KwgA3PLc_lA)

https://user-images.githubusercontent.com/81379254/126047144-aaf08fe2-02ee-4a89-a5db-bd17c6940ae4.mp4

Setup

When setting up and installing this project you can either run the bare bones file which is likely found above this 'README.md' file if your viewing this on the GitHub website then please follow the steps below for more information on the setup and installation of this project however where possible it is recommended that you use the executable file (.exe) under the most recent releases page as this will run regardless of where you place the file or if you have python or even if you have any of the installed modules this project depends on because its compiled into one file (hence the larger file size). which makes removing the file much easier and also sharing and transporting the file easier and more convenient. However, if you are planning to use the project in its uncompiled format (which as mentioned will be at the top of this page if you are on the GitHub website) then it is recommended you follow the below steps to make sure the project works properly.

The project will download as a (.zip) compressed file. Please make sure you have the project decompressed before use. Next make sure that any folders and files outside of the 'Pycraft' folder are removed and that the 'Pycraft' file is in the intended place for the file to be run from. This file can be freely moved around, transported between drives, computers and folders in this form. A video guide to this will be uploaded here and in YouTube in the coming months.

When running the program please make sure you have a minimum of 1GB of free space on the drive and also have Python 3 installed on your device. This can be found here: (www.python.org/downloads). The sub version of Python isn't too important in this circumstance however the project has been tested in Python 3.9.5 and is known to work. In addition to all this please make sure you have the following modules installed on your device:
Pygame, Numpy, PyOpenGL, Pillow, PyAutoGUI, Psutil, PyWaveFront, CPUinfo and Ctypes.
For those not familiar they can be found here: (pypi.org) and you can use the following syntax to install, update and remove these modules:

pip install <module>
pip uninstall <module>
pip update <module>


Here is a short video tutorial explain all this (It’s really not too bad), this is the link to the YouTube video and also a compressed version below for you:
(https://youtu.be/DG5YbE-umw0)

https://user-images.githubusercontent.com/81379254/131724609-c70a40ae-ef3b-4aa3-9871-22f51339cf32.mp4

Running the program

Now you have the program properly installed hopefully (you’ll find out if you haven’t promptly!) you need to locate the file "PycraftRunUtil.py" basically all this program does is run the right modules, initiates the main program; "Pycraft.py" and catches any errors that might arise in the program in a nicely rendered error screen, if it crashes on your first run then chances are you haven’t installed the program correctly, if it still doesn’t work then you can drop me an email "ThomasJebbogmail.com" or comment here on the repository, I do hope however that it works alright for you and you have a pleasant experience. I might also add this program has been developed on a Windows 64-bit computer however should run fine on a 32-bit Windows machine or through MacOS although they remain untested for now.

I recommend creating a shortcut for the "PycraftRunUtil.py" file too so it’s easier to locate.

Credits

With thanks to; <br />
- Thomas Jebson <br />
- Python 3 https://www.python.org <br />
- OpenGL https://www.opengl.org/ <br />
- Pypi https://pypi.org/ <br />
- Pillow (PIL) https://python-pillow.org/ <br />
- Pygame https://www.pygame.org <br />
- Windows 10 - Visual Studio Code https://code.visualstudio.com/ <br />
- Freesound: - Erokia's "ambient wave compilation" https://freesound.org/s/473545/ <br />
- Freesound: - Soundholder's "ambient meadow near forest" https://freesound.org/s/425368/ <br />
- Freesound: - monte32's "Footsteps_6_Dirt_shoe" https://freesound.org/people/monte32/sounds/353799/ <br />
- Blender https://www.blender.org/ <br />

Dependencies <br />

in case you don't know you can install Pycraft's required modules manually or through the soon to be overhauled installer; named "PycraftInstaller.py" through your Control Panel in Windows (First; press the windows key + r then type "cmd" then run the below syntax) or on Apple systems in Terminal.


pip install <module>
pip uninstall <module>
pip update <module>

Installing, uninstalling or updating the specified module respectively; pip is usually installed by default when installing Python with most versions.

- Python: Os <br />
- Python: Sys <br />
- Python: Random <br />
- Python: Time <br />
- Python: Csv <br />
- Python: Timeit <br />
- Python: Subprocess <br />
- Python: Pip <br />
- Python: Array <br />
- Pygame >= 2.0.1 <br />
- PyOpenGL >= 3.1.5 <br />
- Numpy >= 1.20.3 <br />
- PyAutoGUI >= 0.9.52 <br />
- PyWaveFront >= 1.3.3 <br />
- Psutil >= 5.8.0 <br />
- PIL (Pillow) >= 8.2.0 <br />
- Tkinter <br />

_Disclaimer; unfortunately, lots of these python modules (first and third party) can require some external modules that will be installed during the installing process of the above modules, unfortunately this makes it really difficult to give credit to those modules, if you have any recommendations, please contact me appropriately._

Changes

Pycraft v0.9 is now live! This is a huge update and there are lots of new features which can be seen below!

- The game has now even faster load times having removed some redundant file checks and duplicates, which makes the game more efficient to run.
- The game now also has a feature that will automatically detect when the game is minimised and will pause all currently playing audio and also reduce the games FPS down to 15, which increases the games efficiency when not being used, this feature will be likely tweaked and adjusted as time goes on and as the game progresses, but is here to stay!
- The screenshots section (which is used when opening your inventory when playing) has been updated to support full-screen modes and resized windows, as well as generally making it more accurate.
- General framework improvements, now the game has been cleaned up a bit behind the scenes. In addition, all the checks and features in the game loops (that happen every time the game refreshes) has been consolidated and many redundant features removed and misbehaving tasks have been fixed.
- Updates have also been made to the error handling and display modules, now the window will load only at the resolution of (1280x720). In addition to this, various stages of error severity have been included in the game, some errors can be fixed automatically as the game runs, others that are worse will lead to the game erroring out, but the game will try to save you progress, should this fail, or the game fails catastrophically it will attempt to load the error display but should it can’t it will default to Tkinter to display an error message.
- Buttons and over things in game the user can interact with have been improved for better ease of use (notably the buttons on the home screen).
- Every menu and GUI in the game now also has a title screen so you know where you are.
- All audio that is loaded and played is now broken down into channels and loaded as and when, not all at once, again increasing efficiency and also improving performance.
- Footstep sounds have been added to the game engine.
- Landing from a jump now also triggers a sound effect.
- Sound effects for sprinting have been introduced.
- Weather events in game have been improved upon and are now better randomised.
- When your mouse is interacting with buttons or clickable objects in game it will now change accordingly, to the hand. A similar effect is created when GUIs are loading, with the mouse displaying the loading icon instead of the pointer.
- The scroll bar has been added and updated in settings, as well as dynamically changing to suit window resizes.
- There is now a crosshair in game (your mouse).
- Only one instance of the game can now run at a time in (.exe) mode to reduce issues with overheating and unnecessary stress to your system.
- A new achievements GUI been added, as to has a new character customizer GUI, these don’t look like much yet but preparations have been made behind the scenes for when they are needed.
- Caption loading and displaying has been tweaked.
- There are now more ways to interact with the GUIs on your keyboard (including the addition of the ESC or ESCAPE key to navigate back to the home screen).
- The entire start menu has been reprogrammed.
- All text in game is now dynamically adjusted to your window size so now text looks a bit neater.
- Messages have been introduced for unsupported graphics and audio drivers, as well as unsupported versions of SDL and OpenGL.
- The FPS of the game when it’s loading the 3D space is now regulated so devices should not overheat when loading the game anymore (also improving efficiency).
- All GUIs in the game now support display resizing and full screen options.
- Old loading graphics have been discontinued for a preferred drawing technique, reducing file size and making the game generally nicer to view.
- When leaving full screen mode on any GUI now sets it to the size of the main menu/title screen to avoid issues with display scaling.
- Old short load screen as been entirely removed due to concerns raised over flashing images.
- Graphics rendering is now handled by PIL instead of Pygame, meaning when the display resizes the graphics will too.
- Images that can’t be loaded with PIL now include the (.convert()) syntax to improve load times.
- Added a minimum RAM requirement (1 GB or more).
- Credits has been completely redesigned and reprogrammed, and is now fully automatic.
- The old installer has been removed.
- Benchmark mode has been introduced and is now fully operational, including the results page.
- General bug fixes (of which there where many).

Again, feedback would be much appreciated this update was released on; 19/09/2021 (UK date) DD/MM/YYYY. As always, we hope you enjoy this new release and feel free to leave feedback. Thank you! We also apologize for the slow update.

Our update policy
New releases will be introduced regularly, it is likely that there will be some form of error or bug, therefore unless you intend to use this project for development and feedback purposes (Thank you all!) we recommend you use the latest stable release; below is how to identify the stable releases.

Version naming
Versions have changed pretty dramatically the past few days, don’t panic I'm here to help! In sort the new version naming system more closely follows the Semantic Naming system; in short the first number in this example 'v0.8.1' stands for release number, this project has not yet been released officially so is still in development, which is why the second number increases, because that indicates each pre-release, and finally that last number which won’t appear in most releases will indicate a special release over the 'normal' file style release, which actually won’t be the typical standard actually in the far future, but that’s a (long) way off for now!

(.exe) releases.

Right time to tackle some of the confusion behind the (.exe) releases that will now be a feature of all releases. The '.1' on the end of an update release number will signify that there will be an attached (.exe) version of the same release. Now when installing and running the (.exe) release its actually much, much easier to do, you just have to download the file attached and simply double click on the file to run it, typically the file will be downloaded to the downloads folder on your computer. The project might take a second or two to appear to start to do something (as everything it requires is loaded) then from there it will work without having any modules installed, any connection (like ALL other releases) or any extra downloads required, its all-in-one for much easier use, and this isn’t an app that installs anything onto your computer outside of the file so to remove you simply have to delete the 'Pycraft.exe' file. Simple!

Other sources

I have started writing an article on medium which is released at the start of every month, this compliments the weekly updates that are posted on my twitter profile, it would be greatly appreciated if you wanted to check it out here at this link: (https://link.medium.com/Mhqd8qIAhjb). And recommendations and feedback are, as always, greatly appreciated, a lot of time and work goes into making this happen!

Final Notices

Thank you greatly for supporting this project simply by running it, I am sorry in advance for any spelling mistakes. The programs will be updated frequently and I shall do my best to keep this up to date too. I also want to add that you are welcome to view and change the program and share it with your friends however please may I have some credit, just a name would do and if you find any bugs or errors, please feel free to comment in the comments section any feedback so I can improve my program, it will all be much appreciated and give as much detail as you wish to give out. BY INSTALLING THIS PROJECT ONTO YOUR COMPUTER AND RUNNING IT I; Tom Jebbo DOES NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGES THIS MAY CAUSE HOWEVER UNLIKELY, AND YOU AGREE TO HAVE EXTERNAL MODULES INSTALLED ONTO YOUR COMPUTER (WHEN NOT CHOOSING THE RECOMMENDED EXECUTABLE VERSION) ALSO, OF WHICH I HAVE NO CONTROL OVER, PLEASE USE THIS PROGRAM RESPONSIBLY AND DO NOT USE IT TO CAUSE HARM. YOU MUST ALSO HAVE PERMISSION FROM THE DEVICES MANAGER OR ADMINISTRATOR TO INSTALL AND USE COMMAND PROMPT OR TERMINAL. NO DATA THIS PROGRAM COLLECTS IS STORED ANYWHERE BUT, ON YOUR DEVICE, AND AT ANY POINT NO CONNECTION TO A NETWORK IS REQUIRED. THIS PROGRAM DOES NOT SEND ANY DATA TO THE DEVELOPER OR ANYONE ELSE ABOUT THIS PROGRAM. Thank you.

0.8.1

![Picture1](https://user-images.githubusercontent.com/81379254/119387324-b157dc00-bcc0-11eb-99b2-7f7bf2886543.png)

This is a project in which I aim to test my abilities and learn new skills, and show what I can do to the community thank you all very much for coming here and I hope you enjoy and are inspired to fire up IDLE yourself. Made with Python 3.9 64 bit and Windows Visual Studio Code for ease of use and id strongly recommend these! This update is going to take a few days to be released fully, please bear with us.

Setup

Please first before you run the program can you make sure that you have all the files downloaded in the attached folder, then please keep them all inside the Pycraft file and don’t move them about inside the folder, as this makes the program crash and we don’t want that eh!

Also, I might just add, this program will be compiled hopefully at the end of the development process in December 2021 or later into an executable ".exe" file, however for now you will need to have python installed on your system, nothing fancy just the IDLE will do, and I’d recommend Python 3, I’m developing it on Python 3.7.7 however Python 3 and any version is recommended.

Then please run the installer; "PycraftInstaller.py" this will make sure that all the modules the program needs to run are installed correctly, before you start complaining yes this is a very badly implemented program but it works for now and I do intend to sort this program out.

Running the program

Now you have the program properly installed hopefully (you’ll find out if you haven’t promptly!) you need to locate the file "PycraftRunUtil.py" basically all this program does is run the right modules, initiates the main program; "Pycraft.py" and catches any errors that might arise in the program in a nicely rendered error screen, if it crashes on your first run then chances are you haven’t installed the program correctly, if it still doesn’t work then you can drop me an email "ThomasJebbogmail.com" or comment here on the repository, I do hope however that it works alright for you and you have a pleasant experience. I might also add this program has been developed on a Windows 64-bit computer however should run fine on a 32-bit Windows machine or through MacOS although they remain untested for now.

I recommend creating a shortcut for the "PycraftRunUtil.py" file too so it’s easier to locate.

Credits

With thanks to; <br />
- Thomas Jebson <br />
- Python 3 https://www.python.org <br />
- OpenGL https://www.opengl.org/ <br />
- Pypi https://pypi.org/ <br />
- Pillow (PIL) https://python-pillow.org/ <br />
- Pygame https://www.pygame.org <br />
- Windows 10 - Visual Studio Code https://code.visualstudio.com/ <br />
- Freesound: - Erokia's "ambient wave compilation" https://freesound.org/s/473545/ <br />
- Freesound: - Soundholder's "ambient meadow near forest" https://freesound.org/s/425368/ <br />
- Blender https://www.blender.org/ :white_medium_square:

Dependencies <br />

in case you don't know you can install Pycraft's required modules manually or through the soon to be overhauled installer; named "PycraftInstaller.py" through your Control Panel in Windows (First; press the windows key + r then type "cmd" then run the below syntax) or on Apple systems in Terminal.


pip install <module>
pip uninstall <module>
pip update <module>

Installing, uninstalling or updating the specified module respectively; pip is usually installed by default when installing Python with most versions.

- Python: Os <br />
- Python: Sys <br />
- Python: Random <br />
- Python: Time <br />
- Python: Csv <br />
- Python: Timeit <br />
- Python: Subprocess <br />
- Python: Pip <br />
- Python: Array <br />
- Pygame >= 2.0.1 <br />
- PyOpenGL >= 3.1.5 <br />
- Numpy >= 1.20.3 <br />
- PyAutoGUI >= 0.9.52 <br />
- PyWaveFront >= 1.3.3 <br />
- Psutil >= 5.8.0 <br />
- PIL (Pillow) >= 8.2.0 <br />
- Tkinter <br />

_Disclaimer; unfortunately, lots of these python modules (first and third party) can require some external modules that will be installed during the installing process of the above modules, unfortunately this makes it really difficult to give credit to those modules, if you have any recommendations, please contact me appropriately._

Changes

In this new sub-release, we have patched a few more known bugs, although the more data we receive with regards to errors and problems and glitches the less buggy an update will be. <br />
- Discontinued attempts to get an internet connection in game, due to privacy, performance and security concerns <br />
- Advanced load times have also been implemented to reduce the games start-up time if multiple runs are attempted on the same day <br />
- Added settings descriptions to the settings menu in addition to updating the settings menu in general (hover over the setting for over 3 seconds for the descriptions to appear <br />
- Discontinued the 'render distance' setting in the settings menu, simply because the max draw distance has to be defined by the game for some scenes and also to pave the way for future features <br />
- (.exe) releases of the project will now exist as a separate release of the project under the release’s menu with a '.1' identifier after the main update version; for example; 'v0.7.1' for reasons mentioned in that release and also attached in this file! <br />
- General needed attention was given to the spelling and grammar of each of the separate releases of the game and suitable updates will also occur in the individual branches over the following days. <br />
- One final change that’s happened now is the conversion of the version naming system from the older '21p1003-21a' format to the new 'v0.8' format, this is added to the documentation below! <br />
- Fixed a visual bug when entering the credits GUI and upon leaving the selector icon wont be the accurate theme anymore, this is now corrected
<br />
Again, feedback would be much appreciated this update was released on; 11/07/2021 (UK date) DD/MM/YYYY. As always, we hope you enjoy this new release and feel free to leave feedback. Thank you! we also apologize for the slow updates over the past few days, development has been slow due to issues with the new installer and its implementation, hence why it is not in this pre-release of Pycraft.

Plans for the future

A final bug fix and error checking update before releasing the next Pycraft version, and we are going to then be making a huge change to the labelling system, we will be moving to a more semantic labelling structure. <br />
Further down the line more C integration, as well as game engine updates and physics updates are likely to occur, as well as forcing the skybox to the camera and maybe even rasterization.

Our update policy
New releases will be introduced regularly, it is likely that there will be some form of error or bug, therefore unless you intend to use this project for development and feedback purposes (Thank you all!) we recommend you use the latest stable release; below is how to identify the stable releases.

Version naming
Versions have changed pretty dramatically the past few days, don’t panic I'm here to help! In sort the new version naming system more closely follows the Semantic Naming system; in short the first number in this example 'v0.8.1' stands for release number, this project has not yet been released officially so is still in development, which is why the second number increases, because that indicates each pre-release, and finally that last number which won’t appear in most releases will indicate a special release over the 'normal' file style release, which actually won’t be the typical standard actually in the far future, but that’s a (long) way off for now!

(.exe) releases or 'point 1' releases

Right time to tackle some of the confusion behind the (.exe) releases that will now be a feature of all releases. As stated above the '.1' on the end of an update release number will signify that there will be an attached (.exe) version of the same release. Now when installing and running the (.exe) release its actually much, much easier to do, you just have to download the file attached and simply double click on the file to run it, typically the file will be downloaded to the downloads folder on your computer. The project might take a second or two to appear to start to do something (as everything it requires is loaded) then from there it will work without having any modules installed, any connection (like ALL other releases) or any extra downloads required, its all-in-one for much easier use, and this isn’t an app that installs anything onto your computer outside of the file so to remove you simply have to delete the 'Pycraft.exe' file. Simple!

Final Notices

Thank you greatly for supporting this project simply by running it, I am sorry in advance for any spelling mistakes. The programs will be updated frequently and I shall do my best to keep this up to date too. I also want to add that you are welcome to view and change the program and share it with your friends however please may I have some credit, just a name would do and if you find any bugs or errors, please feel free to comment in the comments section any feedback so I can improve my program, it will all be much appreciated and give as much detail as you wish to give out. BY INSTALLING THIS PROJECT ONTO YOUR COMPUTER AND RUNNING IT I; Tom Jebbo DOES NOT TAKE ANY RESPONCIBILITY FOR ANY DAMAGES THIS MAY CAUSE HOWEVER UNLIKELY, AND YOU AGREE TO HAVE EXERNAL MODULES INSTALLED ONTO YOUR COMPUTER (WHEN NOT CHOOSING THE RECOMMENDED EXECUTABLE VERSION) ALSO, OF WHICH I HAVE NO CONTROL OVER, PLEASE USE THIS PROGRAM RESPONCIBLY AND DO NOT USE IT TO CAUSE HARM. YOU MUST ALSO HAVE PERMISSION FROM THE DEVICES MAGAGER OR ADMINISTRATOR TO INSTALL AND USE COMMAND PROMPT OR TERMINAL. NO DATA THIS PROGRAM COLLECTS IS STORED ANYWHERE BUT, ON YOUR DEVICE, AND AT ANY POINT NO CONNECTION TO A NETWORK IS REQUIRED. THIS PROGRAM DOES NOT SEND ANY DATA TO THE DEVELOPER OR ANYONE ELSE ABOUT THIS PROGRAM. Thank you.

Statistics Area

Below are a few examples of the following claims in each release. Each test is run 100 times for each test and all necessary variables have been controlled before testing:

Shortened Start-up times
![Screenshot 2021-07-07 184523](https://user-images.githubusercontent.com/81379254/124805502-84e7de80-df53-11eb-8aa8-04ac6f87a3a9.jpg)

0.8

![Picture1](https://user-images.githubusercontent.com/81379254/119387324-b157dc00-bcc0-11eb-99b2-7f7bf2886543.png)

This is a project in which I aim to test my abilities and learn new skills, and show what I can do to the community thank you all very much for coming here and I hope you enjoy and are inspired to fire up IDLE yourself. Made with Python 3.9 64 bit and Windows Visual Studio Code for ease of use and id strongly recommend these! This update is going to take a few days to be released fully, please bear with us.

Setup

Please first before you run the program can you make sure that you have all the files downloaded in the attached folder, then please keep them all inside the Pycraft file and don’t move them about inside the folder, as this makes the program crash and we don’t want that eh!

Also, I might just add, this program will be compiled hopefully at the end of the development process in December 2021 or later into an executable ".exe" file, however for now you will need to have python installed on your system, nothing fancy just the IDLE will do, and I’d recommend Python 3, I’m developing it on Python 3.7.7 however Python 3 and any version is recommended.

Then please run the installer; "PycraftInstaller.py" this will make sure that all the modules the program needs to run are installed correctly, before you start complaining yes this is a very badly implemented program but it works for now and I do intend to sort this program out.

Running the program

Now you have the program properly installed hopefully (you’ll find out if you haven’t promptly!) you need to locate the file "PycraftRunUtil.py" basically all this program does is run the right modules, initiates the main program; "Pycraft.py" and catches any errors that might arise in the program in a nicely rendered error screen, if it crashes on your first run then chances are you haven’t installed the program correctly, if it still doesn’t work then you can drop me an email "ThomasJebbogmail.com" or comment here on the repository, I do hope however that it works alright for you and you have a pleasant experience. I might also add this program has been developed on a Windows 64-bit computer however should run fine on a 32-bit Windows machine or through MacOS although they remain untested for now.

I recommend creating a shortcut for the "PycraftRunUtil.py" file too so it’s easier to locate.

Credits

With thanks to; <br />
- Thomas Jebson <br />
- Python 3 https://www.python.org <br />
- OpenGL https://www.opengl.org/ <br />
- Pypi https://pypi.org/ <br />
- Pillow (PIL) https://python-pillow.org/ <br />
- Pygame https://www.pygame.org <br />
- Windows 10 - Visual Studio Code https://code.visualstudio.com/ <br />
- Freesound: - Erokia's "ambient wave compilation" https://freesound.org/s/473545/ <br />
- Freesound: - Soundholder's "ambient meadow near forest" https://freesound.org/s/425368/ <br />
- Blender https://www.blender.org/ :white_medium_square:

Dependencies <br />

in case you don't know you can install Pycraft's required modules manually or through the soon to be overhauled installer; named "PycraftInstaller.py" through your Control Panel in Windows (First; press the windows key + r then type "cmd" then run the below syntax) or on Apple systems in Terminal.


pip install <module>
pip uninstall <module>
pip update <module>

Installing, uninstalling or updating the specified module respectively; pip is usually installed by default when installing Python with most versions.

- Python: Os <br />
- Python: Sys <br />
- Python: Random <br />
- Python: Time <br />
- Python: Csv <br />
- Python: Timeit <br />
- Python: Subprocess <br />
- Python: Pip <br />
- Python: Array <br />
- Pygame >= 2.0.1 <br />
- PyOpenGL >= 3.1.5 <br />
- Numpy >= 1.20.3 <br />
- PyAutoGUI >= 0.9.52 <br />
- PyWaveFront >= 1.3.3 <br />
- Psutil >= 5.8.0 <br />
- PIL (Pillow) >= 8.2.0 <br />
- Tkinter <br />

_Disclaimer; unfortunately, lots of these python modules (first and third party) can require some external modules that will be installed during the installing process of the above modules, unfortunately this makes it really difficult to give credit to those modules, if you have any recommendations, please contact me appropriately._

Changes

In this new sub-release, we have patched a few more known bugs, although the more data we receive with regards to errors and problems and glitches the less buggy an update will be. <br />
- Discontinued attempts to get an internet connection in game, due to privacy, performance and security concerns <br />
- Advanced load times have also been implemented to reduce the games start-up time if multiple runs are attempted on the same day <br />
- Added settings descriptions to the settings menu in addition to updating the settings menu in general (hover over the setting for over 3 seconds for the descriptions to appear <br />
- Discontinued the 'render distance' setting in the settings menu, simply because the max draw distance has to be defined by the game for some scenes and also to pave the way for future features <br />
- (.exe) releases of the project will now exist as a separate release of the project under the release’s menu with a '.1' identifier after the main update version; for example; 'v0.7.1' for reasons mentioned in that release and also attached in this file! <br />
- General needed attention was given to the spelling and grammar of each of the separate releases of the game and suitable updates will also occur in the individual branches over the following days. <br />
- One final change that’s happened now is the conversion of the version naming system from the older '21p1003-21a' format to the new 'v0.8' format, this is added to the documentation below! <br />
- Fixed a visual bug when entering the credits GUI and upon leaving the selector icon wont be the accurate theme anymore, this is now corrected
<br />
Again, feedback would be much appreciated this update was released on; 11/07/2021 (UK date) DD/MM/YYYY. As always, we hope you enjoy this new release and feel free to leave feedback. Thank you! we also apologize for the slow updates over the past few days, development has been slow due to issues with the new installer and its implementation, hence why it is not in this pre-release of Pycraft.

Plans for the future

A final bug fix and error checking update before releasing the next Pycraft version, and we are going to then be making a huge change to the labelling system, we will be moving to a more semantic labelling structure. <br />
Further down the line more C integration, as well as game engine updates and physics updates are likely to occur, as well as forcing the skybox to the camera and maybe even rasterization.

Our update policy
New releases will be introduced regularly, it is likely that there will be some form of error or bug, therefore unless you intend to use this project for development and feedback purposes (Thank you all!) we recommend you use the latest stable release; below is how to identify the stable releases.

Version naming
Versions have changed pretty dramatically the past few days, don’t panic I'm here to help! In sort the new version naming system more closely follows the Semantic Naming system; in short the first number in this example 'v0.8.1' stands for release number, this project has not yet been released officially so is still in development, which is why the second number increases, because that indicates each pre-release, and finally that last number which won’t appear in most releases will indicate a special release over the 'normal' file style release, which actually won’t be the typical standard actually in the far future, but that’s a (long) way off for now!

(.exe) releases or 'point 1' releases

Right time to tackle some of the confusion behind the (.exe) releases that will now be a feature of all releases. As stated above the '.1' on the end of an update release number will signify that there will be an attached (.exe) version of the same release. Now when installing and running the (.exe) release its actually much, much easier to do, you just have to download the file attached and simply double click on the file to run it, typically the file will be downloaded to the downloads folder on your computer. The project might take a second or two to appear to start to do something (as everything it requires is loaded) then from there it will work without having any modules installed, any connection (like ALL other releases) or any extra downloads required, its all-in-one for much easier use, and this isn’t an app that installs anything onto your computer outside of the file so to remove you simply have to delete the 'Pycraft.exe' file. Simple!

Final Notices

Thank you greatly for supporting this project simply by running it, I am sorry in advance for any spelling mistakes. The programs will be updated frequently and I shall do my best to keep this up to date too. I also want to add that you are welcome to view and change the program and share it with your friends however please may I have some credit, just a name would do and if you find any bugs or errors, please feel free to comment in the comments section any feedback so I can improve my program, it will all be much appreciated and give as much detail as you wish to give out. BY INSTALLING THIS PROJECT ONTO YOUR COMPUTER AND RUNNING IT I; Tom Jebbo DOES NOT TAKE ANY RESPONCIBILITY FOR ANY DAMAGES THIS MAY CAUSE HOWEVER UNLIKELY, AND YOU AGREE TO HAVE EXERNAL MODULES INSTALLED ONTO YOUR COMPUTER (WHEN NOT CHOOSING THE RECOMMENDED EXECUTABLE VERSION) ALSO, OF WHICH I HAVE NO CONTROL OVER, PLEASE USE THIS PROGRAM RESPONCIBLY AND DO NOT USE IT TO CAUSE HARM. YOU MUST ALSO HAVE PERMISSION FROM THE DEVICES MAGAGER OR ADMINISTRATOR TO INSTALL AND USE COMMAND PROMPT OR TERMINAL. NO DATA THIS PROGRAM COLLECTS IS STORED ANYWHERE BUT, ON YOUR DEVICE, AND AT ANY POINT NO CONNECTION TO A NETWORK IS REQUIRED. THIS PROGRAM DOES NOT SEND ANY DATA TO THE DEVELOPER OR ANYONE ELSE ABOUT THIS PROGRAM. Thank you.

Statistics Area

Below are a few examples of the following claims in each release. Each test is run 100 times for each test and all necessary variables have been controlled before testing:

Shortened Start-up times
![Screenshot 2021-07-07 184523](https://user-images.githubusercontent.com/81379254/124805502-84e7de80-df53-11eb-8aa8-04ac6f87a3a9.jpg)

0.7.1

![Picture1](https://user-images.githubusercontent.com/81379254/119387324-b157dc00-bcc0-11eb-99b2-7f7bf2886543.png)

This is a project in which I aim to test my abilities and learn new skills, and show what I can do to the community thank you all very much for coming here and I hope you enjoy and are inspired to fire up IDLE yourself. Made with Python 3.7 64 bit and Windows Visual Studio Code for ease of use and id strongly recommend these! This update is going to take a few days to be released fully, please bear with us.

Setup

Please first before you run the program can you make sure that you have all the files downloaded in the attached folder, then please keep them all inside the Pycraft file and don’t move them about inside the folder, as this makes the program crash and we don’t want that eh!

Also I might just add, this program will be compiled hopefully at the end of the development process in December 2021 or later into a .executable ".exe" file, however for now you will need to have python installed on your system, nothing fancy just the IDLE will do, and id recommend Python 3, I’m developing it on Python 3.7.7 however Python 3 and any version is recommended.

Then please run the installer; "PycraftInstaller.py" this will make sure that all the modules the program needs to run are installed correctly, before you start complaining yes this is a very badly implemented program but it works for now and I do intend to sort this program out.

Running the program

Now you have the program properly installed hopefully (you’ll find out if you haven’t promptly!) you need to locate the file "PycraftRunUtil.py" basically all this program does is run the right modules, initiates the main program; "Pycraft.py" and catches any errors that might arise in the program in a nicely rendered error screen, if it crashes on your first run then chances are you haven’t installed the program correctly, if it still doesn’t work then you can drop me an email "ThomasJebbogmail.com" or comment here on the repository, I do hope however that it works alright for you and you have a pleasant experience. I might also add this program has been developed on a Windows 64-bit computer however should run fine on a 32-bit Windows machine or through MacOS although they remain untested for now.

I recommend creating a shortcut for the "PycraftRunUtil.py" file too so its easier to locate.

Credits

With thanks to; <br />
- Thomas Jebson <br />
- Python 3 https://www.bing.com/search?PC=U523&q=python&pglt=299&FORM=ANNTA1# <br />
- OpenGL https://www.opengl.org/ <br />
- Pypi https://pypi.org/ <br />
- Pillow (PIL) https://python-pillow.org/ <br />
- Pygame https://www.pygame.org <br />
- Windows 10 - Visual Studio Code https://code.visualstudio.com/ <br />
- Freesound: - Erokia's "ambient wave compilation" https://freesound.org/s/473545/ <br />
- Freesound: - Soundholder's "ambient meadow near forest" https://freesound.org/s/425368/ <br />
- Blender https://www.blender.org/ :white_medium_square:

Dependencies <br />

in case you don't know you can install Pycraft's required modules manually or through the soon to be overhauled installer; named "PycraftInstaller.py" through your Control Panel in Windows (First; press the windows key + r then type "cmd" then run the below syntax) or on Apple systems in Terminal.


pip install <module>
pip uninstall <module>
pip update <module>

Installing, uninstalling or updating the specified module respectively; pip is usually installed by default when installing Python with most versions.

- Python: Os <br />
- Python: Sys <br />
- Python: Random <br />
- Python: Time <br />
- Python: Csv <br />
- Python: Timeit <br />
- Python: Subprocess <br />
- Python: Pip <br />
- Python: Array <br />
- Pygame >= 2.0.1 <br />
- PyOpenGL >= 3.1.5 <br />
- Numpy >= 1.20.3 <br />
- PyAutoGUI >= 0.9.52 <br />
- PyWaveFront >= 1.3.3 <br />
- Psutil >= 5.8.0 <br />
- PIL (Pillow) >= 8.2.0 <br />
- Tkinter <br />

_Disclaimer; unfortunately lots of these python modules (first and third party) can require some external modules that will be installed during the installing process of the above modules, unfortunately this makes it really difficult to give credit to those modules, if you have any recommendations please contact me appropriately._

Changes

In this new sub-release we have patched a few more known bugs, although the more data we receive with regards to errors and problems and glitches the less buggy an update will be. <br />
- Started work on creating the new installer with the old one pending depreciation, no changes however will be released in this update to allow the developers to have more time polishing it, and testing it in as many different situations as they can, but for your information the setup of the installer is complete and also the installation, the rest of the updates are occurring in a "spider" fashion, which will be explained later. <br />
- Implemented splash text on the main load screen <br />
- Considerably faster game load times in the main load menu <br />
- Started work connecting the python project to the internet to install updates to the game and modules and this too will be implemented in the "spider" development structure. <br />
<br />
Again feedback would be much appreciated, and this version was released on; 10/06/2021 (UK date) DD/MM/YYYY. As always we hope you enjoy this new release and feel free to leave feedback. Thank you! we also apologize for the slow updates over the past few days, development has been slow due to issues with the new installer and its implementation, hence why it is not in this pre-release of Pycraft.

Plans for the future

Settings labels will be introduced soon <br />
Massive installer overhaul coming soon <br />
A final bug fix and error checking update before releasing the next Pycraft version, and we are going to then be making a huge change to the labelling system, we will be moving to a more semantic labelling structure. <br />
Further down the line more C integration, as well as game engine updates and physics updates are likely to occur, as well as forcing the skybox to the camera and maybe even rasterization.

Our update policy
New releases will be introduced regularly, it is likely that there will be some form of error or bug, therefore unless you intend to use this project for development and feedback purposes (Thank you all!) we recommend you use the latest stable release; below is how to identify the stable releases.

This unique release

This version of Pycraft is slightly special, by downloading the (.exe) file below you can run Pycraft with all the required modules, files and code all in one file for your ease of use, this program does not install any extra files unlike the main Pycraft python project or change any system files or anything like that on your computer. This release does not merit any performance improvements unfortunately. To remove this from your computer just delete the file, for now. This was done because we understand here at Pycraft that a lot of people don't want to install python or don't feel comfortable installing additional files to their PC so this bypasses all those issues. This is likely to be a feature of all future releases, and definitely a feature of the main release, which I hope to have scheduled for September, however this isn't set in stone and many releases afterwards will occur.

Spider Development

You might be wondering, what on earth we mean by "spider development", and what will that mean for me, in short this means that as developers we will update the program and run tests on it by changing and working on different features at different times, perhaps when techniques become available or when we feel it is ready for implementation, this does not mean that updates or development will incur a delay, it simply allows us to work on multiple features independently from the rest of the game so features might be built up over a series of updates.

Final Notices

Thank you greatly for supporting this project simply by running it, I am sorry in advance for any spelling mistakes. The programs will be updated frequently and I shall do my best to keep this up to date too. I also want to add that you are welcome to view and change the program and share it with your friends however please may I have some credit, just a name would do and if you find any bugs or errors please feel free to comment in the comments section any feedback so I can improve my program, it will all be much appreciated and give as much detail as you wish to give out. BY INSTALLING THIS PROJECT ONTO YOUR COMPUTER AND RUNNING IT I; Tom Jebbo DO NOT TAKE ANY RESPONCIBILITY FOR ANY DAMAGES THIS MAY CAUSE HOWEVER UNLIKELY. PLEASE USE THIS PROGRAM RESPONCIBLY AND DO NOT USE IT TO CAUSE HARM. YOU MUST ALSO HAVE PERMISSION FROM THE DEVISES MAGAGER OR ADMINISTRATOR OR OWNER TO INSTALL. NO DATA THIS PROGRAM COLLECTS IS STORED ANYWHERE BUT, ON YOUR DEVISE, AND AT ANY POINT NO CONNECTION TO A NETWORK IS REQUIRED HOWEVER RECOMENDED TO KEEP THE MODULES AND GAME UP TO DATE, AFTER INSTALLATION, TO RUN THIS PROGRAM. THIS PROGRAM DOES NOT SEND ANY DATA TO THE DEVELOPER OR ANYONE ELSE ABOUT THIS PROGRAM. Thank you.

0.7

![Picture1](https://user-images.githubusercontent.com/81379254/119387324-b157dc00-bcc0-11eb-99b2-7f7bf2886543.png)

This is a project in which I aim to test my abilities and learn new skills, and show what I can do to the community thank you all very much for coming here and I hope you enjoy and are inspired to fire up IDLE yourself. Made with Python 3.7 64 bit and Windows Visual Studio Code for ease of use and id strongly recommend these! This update is going to take a few days to be released fully, please bear with us.

Setup

Please first before you run the program can you make sure that you have all the files downloaded in the attached folder, then please keep them all inside the Pycraft file and don’t move them about inside the folder, as this makes the program crash and we don’t want that eh!

Also I might just add, this program will be compiled hopefully at the end of the development process in December 2021 or later into a .executable ".exe" file, however for now you will need to have python installed on your system, nothing fancy just the IDLE will do, and id recommend Python 3, I’m developing it on Python 3.7.7 however Python 3 and any version is recommended.

Then please run the installer; "PycraftInstaller.py" this will make sure that all the modules the program needs to run are installed correctly, before you start complaining yes this is a very badly implemented program but it works for now and I do intend to sort this program out.

Running the program

Now you have the program properly installed hopefully (you’ll find out if you haven’t promptly!) you need to locate the file "PycraftRunUtil.py" basically all this program does is run the right modules, initiates the main program; "Pycraft.py" and catches any errors that might arise in the program in a nicely rendered error screen, if it crashes on your first run then chances are you haven’t installed the program correctly, if it still doesn’t work then you can drop me an email "ThomasJebbogmail.com" or comment here on the repository, I do hope however that it works alright for you and you have a pleasant experience. I might also add this program has been developed on a Windows 64-bit computer however should run fine on a 32-bit Windows machine or through MacOS although they remain untested for now.

I recommend creating a shortcut for the "PycraftRunUtil.py" file too so its easier to locate.

Credits

With thanks to; <br />
- Thomas Jebson <br />
- Python 3 https://www.bing.com/search?PC=U523&q=python&pglt=299&FORM=ANNTA1# <br />
- OpenGL https://www.opengl.org/ <br />
- Pypi https://pypi.org/ <br />
- Pillow (PIL) https://python-pillow.org/ <br />
- Pygame https://www.pygame.org <br />
- Windows 10 - Visual Studio Code https://code.visualstudio.com/ <br />
- Freesound: - Erokia's "ambient wave compliation" https://freesound.org/s/473545/ <br />
- Freesound: - Soundholder's "ambient meadow near forest" https://freesound.org/s/425368/ <br />
- Blender https://www.blender.org/ :white_medium_square:

Dependencies <br />

in case you don't know you can install Pycraft's required modules manually or through the soon to be overhauled installer; named "PycraftInstaller.py" through your Control Panel in Windows (First; press the windows key + r then type "cmd" then run the below syntax) or on Apple systems in Terminal.


pip install <module>
pip uninstall <module>
pip update <module>

Installing, uninstalling or updating the specified module respectively; pip is usually installed by default when installing Python with most versions.

- Python: Os <br />
- Python: Sys <br />
- Python: Random <br />
- Python: Time <br />
- Python: Csv <br />
- Python: Timeit <br />
- Python: Subprocess <br />
- Python: Pip <br />
- Python: Array <br />
- Pygame >= 2.0.1 <br />
- PyOpenGL >= 3.1.5 <br />
- Numpy >= 1.20.3 <br />
- PyAutoGUI >= 0.9.52 <br />
- PyWaveFront >= 1.3.3 <br />
- Psutil >= 5.8.0 <br />
- PIL (Pillow) >= 8.2.0 <br />
- Tkinter <br />

_Disclaimer; unfortunately lots of these python modules (first and third party) can require some external modules that will be installed during the installing process of the above modules, unfortunately this makes it really difficult to give credit to those modules, if you have any recommendations please contact me appropriately._

Changes

In this new sub-release we have patched a few more known bugs, although the more data we receive with regards to errors and problems and glitches the less buggy an update will be. <br />
- Started work on creating the new installer with the old one pending depreciation, no changes however will be released in this update to allow the developers to have more time polishing it, and testing it in as many different situations as they can, but for your information the setup of the installer is complete and also the installation, the rest of the updates are occurring in a "spider" fashion, which will be explained later. <br />
- Implemented splash text on the main load screen <br />
- Considerably faster game load times in the main load menu <br />
- Started work connecting the python project to the internet to install updates to the game and modules and this too will be implemented in the "spider" development structure. <br />
<br />
Again feedback would be much appreciated, and this version was released on; 10/06/2021 (UK date) DD/MM/YYYY. As always we hope you enjoy this new release and feel free to leave feedback. Thank you! we also apologize for the slow updates over the past few days, development has been slow due to issues with the new installer and its implementation, hence why it is not in this pre-release of Pycraft.

Plans for the future

Settings labels will be introduced soon <br />
Massive installer overhaul coming soon <br />
A final bug fix and error checking update before releasing the next Pycraft version, and we are going to then be making a huge change to the labelling system, we will be moving to a more semantic labelling structure. <br />
Further down the line more C integration, as well as game engine updates and physics updates are likely to occur, as well as forcing the skybox to the camera and maybe even rasterization.

Our update policy
New releases will be introduced regularly, it is likely that there will be some form of error or bug, therefore unless you intend to use this project for development and feedback purposes (Thank you all!) we recommend you use the latest stable release; below is how to identify the stable releases.

Version naming
Our individual versions is labelled individually following the format below: eg: 21p1003-21a This is (Date), (First letter of name of game), (Big release ID), (Month), (-), (Year), (Alpha/Beta) Any Unstable releases will also have in addition to the following format, a release code at the end, starting from 01, these indicate how many new revisions there have been before the last large update.

Spider Development

you might be wondering, what on earth we mean by "spider development", and what will that mean for me, in short this means that as developers we will update the program and run tests on it by changing and working on different features at different times, perhaps when techniques become available or when we feel it is ready for implementation, this does not mean that updates or development will incur a delay, it simply allows us to work on multiple features independently from the rest of the game so features might be built up over a series of updates.

Final Notices

Thank you greatly for supporting this project simply by running it, I am sorry in advance for any spelling mistakes. The programs will be updated frequently and I shall do my best to keep this up to date too. I also want to add that you are welcome to view and change the program and share it with your friends however please may I have some credit, just a name would do and if you find any bugs or errors please feel free to comment in the comments section any feedback so I can improve my program, it will all be much appreciated and give as much detail as you wish to give out. BY INSTALLING THIS PROJECT ONTO YOUR COMPUTER AND RUNNING IT I; Tom Jebbo DO NOT TAKE ANY RESPONCIBILITY FOR ANY DAMAGES THIS MAY CAUSE HOWEVER UNLIKELY, AND YOU AGREE TO HAVE EXERNAL MODULES INSTALLED ONTO YOUR COMPUTER ALSO, OF WHICH I HAVE NO CONTROL OVER, PLEASE USE THIS PROGRAM RESPONCIBLY AND DO NOT USE IT TO CAUSE HARM. YOU MUST ALSO HAVE PERMISSION FROM THE DEVISES MAGAGER OR ADMINISTRATOR TO INSTALL AND USE COMMAND PROMPT OR TERMINAL. NO DATA THIS PROGRAM COLLECTS IS STORED ANYWHERE BUT, ON YOUR DEVISE, AND AT ANY POINT NO CONNECTION TO A NETWORK IS REQUIRED HOWEVER RECOMENDED TO KEEP THE MODULES AND GAME UP TO DATE, AFTER INSTALLATION, TO RUN THIS PROGRAM. THIS PROGRAM DOES NOT SEND ANY DATA TO THE DEVELOPER OR ANYONE ELSE ABOUT THIS PROGRAM. Thank you.

0.5

![image](https://user-images.githubusercontent.com/81379254/117710298-de3cc700-b1c9-11eb-817c-9d9c1ad2faae.png)

This is a project in which I aim to test my abilities and learn new skills, and show what I can do to the community thank you all very much for coming here and I hope you enjoy and are inspired to fire up IDLE yourself. Made with Python 3.7 64 bit and Windows Visual Studio Code for ease of use and id strongly recommend these!

Setup

Please first before you run the program can you make sure that you have all the files downloaded in the attached folder, then please keep them all inside the Pycraft file and don’t move them about inside the folder, as this makes the program crash and we don’t want that eh!

Also I might just add, this program will be compiled hopefully at the end of the development process in December 2021 or later into a .executable ".exe" file, however for now you will need to have python installed on your system, nothing fancy just the IDLE will do, and id recommend Python 3, I’m developing it on Python 3.7.7 although you should be alright with any Python 3 program.

Then please run the installer; "PycraftInstaller.py" this will make sure that all the modules the program needs to run are installed correctly, before you start complaining yes this is a very badly implemented program but it works for now and I do intend to sort this program out.

Running the program

Now you have the program properly installed hopefully (you’ll find out if you haven’t promptly!) you need to locate the file "PycraftRunUtil.py" basically all this program does is run the right modules, initiates the main program; "Pycraft.py" and catches any errors that might arise in the program in a nicely rendered error screen, if it crashes on your first run then chances are you haven’t installed the program correctly, if it still doesn’t work then you can drop me an email "ThomasJebbogmail.com" or comment here on the repository, I do hope however that it works alright for you and you have a pleasant experience. I might also add this program has been developed on a Windows 64-bit computer however should run fine on a 32-bit Windows machine or through MacOS although they remain untested for now.

I recommend creating a shortcut for the "PycraftRunUtil.py" file too so its easier to locate.

Credits

With thanks to; <br />
:white_medium_square: Thomas Jebson <br />
:white_medium_square: Python 3 https://www.bing.com/search?PC=U523&q=python&pglt=299&FORM=ANNTA1# <br />
:white_medium_square: OpenGL https://www.opengl.org/ <br />
:white_medium_square: Pypi https://pypi.org/ <br />
:white_medium_square: Pillow (PIL) https://python-pillow.org/ <br />
:white_medium_square: Pygame https://www.pygame.org <br />
:white_medium_square: Windows 10 - Visual Studio Code https://code.visualstudio.com/ <br />
:white_medium_square: Freesound: - Erokia's "ambient wave compliation" https://freesound.org/s/473545/ <br />
:white_medium_square: Freesound: - Soundholder's "ambient meadow near forest" https://freesound.org/s/425368/ <br />
:white_medium_square: Blender https://www.blender.org/ :white_medium_square:

Dependencies <br />

in case you don't know you can install Pycraft's required modules manually or through the soon to be overhauled installer; named "PycraftInstaller.py" through your Control Panel in Windows (First; press the windows key + r then type "cmd" then run the below syntax) or on Apple systems in Terminal.


pip install <module>
pip uninstall <module>
pip update <module>

Installing, uninstalling or updating the specified module respectively; pip is usually installed by default when installing Python with most versions.

:white_medium_square: Python: Os <br />
:white_medium_square: Python: Sys <br />
:white_medium_square: Python: Random <br />
:white_medium_square: Python: Time <br />
:white_medium_square: Python: Csv <br />
:white_medium_square: Python: Timeit <br />
:white_medium_square: Python: Subprocess <br />
:white_medium_square: Python: Pip <br />
:white_medium_square: Python: Array <br />
:white_medium_square: Pygame >= 2.0.1 <br />
:white_medium_square: PyOpenGL >= 3.1.5 <br />
:white_medium_square: Numpy >= 1.20.3 <br />
:white_medium_square: PyAutoGUI >= 0.9.52 <br />
:white_medium_square: PyWaveFront >= 1.3.3 <br />
:white_medium_square: Psutil >= 5.8.0 <br />
:white_medium_square: PIL (Pillow) >= 8.2.0 <br />
:white_medium_square: Tkinter <br />

_Disclaimer; unfortunately lots of these python modules (first and third party) can require some external modules that will be installed during the installing process of the above modules, unfortunately this makes it really difficult to give credit to those modules, if you have any recommendations please contact me appropriately._

Changes

In this new sub-release we have patched a lot of bugs; all the ones as far as I am aware of all have been fixed excluding the installer program that is soon to be discontinued and updated: <br /> :white_medium_square: Fixed audio bugs: both continuing to play when errors occur and in installer and when loading other menus & fixed the bug when the sound will only play once in the menu after 10 minutes of sound playing <br /> :white_medium_square: Fixed errors in the error exception module with font and initialized modules. <br /> Again feedback would be much appreciated, and this version was released on; 09/05/2021 (UK date) DD/MM/YYYY. As always we hope you enjoy this new release and feel free to leave feedback. Thank you! And the issues we encountered uploading files to the required locations on GitHub have since been resolved for your convenience.

Plans for the future

Performance improvements; maybe faster load times and settings description in sub-version Pycraft-21p1003-21a06 <br />
Massive installer overhaul in sub-version Pycraft-21p0103-21a07<br />
Then... <br />
A final bug fix update before releasing the next Pycraft version!!! <br />

Our update policy
New releases will be introduced regularly, it is likely that there will be some form of error or bug, therefore unless you intend to use this project for development and feedback purposes (Thank you all!) we recommend you use the latest stable release; below is how to identify the stable releases.

Version naming
Our individual versions is labelled individually following the format below: eg: 21p1003-21a This is (Date), (First letter of name of game), (Big release ID), (Month), (-), (Year), (Alpha/Beta) Any Unstable releases will also have in addition to the following format, a release code at the end, starting from 01, these indicate how many new revisions there have been before the last large update.

Final Notices

Thank you greatly for supporting this project simply by running it, I am sorry in advance for any spelling mistakes. The programs will be updated frequently and I shall do my best to keep this up to date too. I also want to add that you are welcome to view and change the program and share it with your friends however please may I have some credit, just a name would do and if you find any bugs or errors please feel free to comment in the comments section any feedback so I can improve my program, it will all be much appreciated and give as much detail as you wish to give out. BY INSTALLING THIS PROJECT ONTO YOUR COMPUTER AND RUNNING IT I; Tom Jebbo DO NOT TAKE ANY RESPONCIBILITY FOR ANY DAMAGES THIS MAY CAUSE HOWEVER UNLIKELY, AND YOU AGREE TO HAVE EXERNAL MODULES INSTALLED ONTO YOUR COMPUTER ALSO, OF WHICH I HAVE NO CONTROL OVER, PLEASE USE THIS PROGRAM RESPLONCIBLY AND DO NOT USE IT TO CAUSE HARM. YOU MUST ALSO HAVE PERMISSION FROM THE DEVISES MAGAGER OR ADMINISTRATOR TO INSTALL AND USE COMMAND PROMPT OR TERMINAL. NO DATA THIS PROGRAM COLLECTS IS STORED ANYWHERE BUT, ON YOUR DEVISE, AND AT ANY POINT NO CONNECTION TO A NETWORK IS REQUIRED, AFTER INSTALLATION, TO RUN THIS PROGRAM. THIS PROGRAM DOES NOT SEND ANY DATA TO THE DEVELOPER OR ANYONE ELSE ABOUT THIS PROGRAM. Thank you

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