Pyunity

Latest version: v0.8.4

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0.3.0

After a long break, 0.3.0 is finally here!

New features:

- Added key input (not fully implemented)
- Fixed namespace pollution
- Fixed minor bugs
- Window resizing implemented
- New Scene loading interface
- Python 3.9 support
- Finished pxd files
- LGTM Integration
- AppVeyor is now the main builder
- Code is now PEP8-friendly
- Added tests.py
- Cleaned up working directory

0.2.1

Small bugfix around the AudioClip loading and inclusion of the OGG file in example 8.

0.2.0

A CI integration update, with automated building from Appveyor and Travis CI.

Features:

- Shaded faces with crisp colours
- PXD files to optimize Cython further (not yet implemented fully)
- Scene changing
- FPS changes
- Better error handling
- Travis CI and AppVeyor integration
- Simple audio handling
- Changelogs in the dist folder of master
- Releases branch for builds from Travis
- Python 3.6 support
- 1 more example, bringing the total to 8

0.1.0

Cython update, where everything is cythonized.
First big update

Features:

- Much more optimized rendering with Cython
- A new example
- Primitives
- Scaling
- Tutorials
- New color theme for documentation
- Timer decorator
- Non-interactive mode
- Frustrum culling
- Overall optimization

Notes:

- The FPS config will not have a change due to
the inability of cyclic imports in Cython.
- You can see the c code used in Cython in the
src folder.
- When installing with ``setup.py``, you can set
the environment variable ``a`` to anything but
an empty string, this will disable recreating
the c files. For example:

> set a=1
> python setup.py install

0.0.5

Transform updates, with new features extending
GameObject positioning.

Features:

- Local transform
- Quaternion
- Better example loader
- Primitive objects in files
- Fixed jittering when colliding from an angle
- Enabled friction (I don't know when it was turned off)
- Remove scenes from SceneManager
- Vector division

0.0.4

This is a 'Physics' update, with lots of new physics features!

New features:

- Rigidbodies
- Gravity
- Forces
- Optimized collision
- Better documentation
- Primitive meshes
- PyUnity mesh files that are optimized for fast loading
- Pushed GLUT to the end of the list so that it has the least priority
- Fixed window loading
- Auto README.md updater

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