* Textures will now use `GL_REPEAT` by default (as the specificiation suggests)
* Added support for parsing texture options in materials.
The following options are parsed: `blendu`, `blendv`, `bm`, `boost`, `cc`,
`clamp`, `imfchan`, `mm`, `o`, `s`, `t`, `texres`
* Added `options` property to `Texture` class
* visualization now respect the `clamp` option. If `on` the texture will use
`GL_CLAMP_TO_EDGE`. Otherwise `GL_REPEAT` will be used.
* All example windows can now be resized