Qrogue

Latest version: v1.0

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0.3.2

enabled custom paths and game data should install correctly now

0.2.1

After several tweaks, fixes and restructuring Qrogue is finally ready to be uploaded to PyPI!

What's Changed
* Update to v0.2 by 7Magic7Mike7 in https://github.com/7Magic7Mike7/Qrogue/pull/6
* Bump lxml from 4.6.4 to 4.6.5 in /installer by dependabot in https://github.com/7Magic7Mike7/Qrogue/pull/5
* Add macOS support by burgholzer in https://github.com/7Magic7Mike7/Qrogue/pull/4
* V0.2.1 by 7Magic7Mike7 in https://github.com/7Magic7Mike7/Qrogue/pull/7

New Contributors
* dependabot made their first contribution in https://github.com/7Magic7Mike7/Qrogue/pull/5
* burgholzer made their first contribution in https://github.com/7Magic7Mike7/Qrogue/pull/4

**Full Changelog**: https://github.com/7Magic7Mike7/Qrogue/compare/0.1...0.2.1

0.1

**Finally the normal Game mode is here!**

By selecting "PLAY" you will now start an adventure within a randomly generated Dungeon. Equipped with some randomly chosen Gates you can explore it and fight your way to the Boss, Shop, Riddle or Gate room.

There is also a variety of new collectibles, including
- Y and Z Gate
- a healing Pickup to support you through your journey
- a Health Potion that let's you regenerate some HP as soon as you're in dire need

Last but not least there is also an official Windows build found below if you do not want to bother installing prerequisites etc.

Will you enjoy playing this game and getting familiar with the marvellous concepts of Quantum Computing? As with Schrödinger's cat you will never know if you don't have a look yourself!

0.0.1

- installer for Windows 10 and Ubuntu 20.04.3
- working Tutorial to introduce the main game mechanics and have a Prototype level to play
- orthogonal movement on Tile-Map (layout not random yet)
- based on Rooms
- Hallways connect Rooms
- currently not visible parts of the Map are not rendered
- neighboring Rooms are "foggy" you cannot see any details before you enter
- event based screen transitions (Fight, Shop, Riddle, Menus)
- Enemies with random Target States, constructed based on your available Circuits at the start of the Fight
- Boss with specific Target State (Bell State)
- Collectibles as rewards, shop items or Tiles on Map
- Pickups: Coin, Key, Heart
- Gates: Hadamard, X, CX, Swap
- Fighting by building your own Quantum Circuit based on a set of Qubits you have and some Gates you can freely apply to them

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