Rare

Latest version: v1.10.11

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1.10.4

News

This is our first release from our new home. We decided it was time to move to a dedicated organization to host all of our Rare related projects.
The move is not complete yet but we did so in an effort to better organize the future of our software. We are also looking for testers and contributors
to help us maintain the Windows and Mac OS versions of Rare.


What's Changed

Features
* Added a `Modify` button in Game Information page to allow enabling/disabling selectable downloads after the initial installation.
* Remade the Ubisoft Redemption form in Integrations.
* Added the ability to modify wrapper commands in Game Settings.
* Added a toggle for `compiler` hud option in DXVK settings.
* Made bringing up the interface on startup smoother and more responsive.
* Updated the loading/activity animation.

Bug fixes
* Fixed wrapper order in Game Settings not saving.
* Fixed a problem with spawning multiple dialogs, and other weirdness, after refreshing the library.
* Updated minimum required Legendary version to `0.20.33`.
* Imported an unreleased fix from Legendary to solve the application deadlocking on startup after the login token had expired.
* Added FreeBSD support by z-ffqq in https://github.com/RareDevs/Rare/pull/302


New Contributors
* z-ffqq made their first contribution in https://github.com/RareDevs/Rare/pull/302

**Full Changelog**: https://github.com/RareDevs/Rare/compare/1.10.3...1.10.4

1.10.3

Bug fixes
- Fix crash, when installing DLC
- Fix crash, if config section is missing


**Full Changelog**: https://github.com/Dummerle/Rare/compare/1.10.2...1.10.3

1.10.2

What's Changed
- Add force option to import game
- Update french translation

Bug fixes
- Use app title if FolderName does not exist. (Fixes Fortnite Desktop shortcut creation)
- Fix crash, when launch helper exits
- Check if desktop icons are supported on platform
- Handle exception, when fetching non-asset games: (Fixes \t in app_names)
**Note**: Origin games won't be accessible on windows

Pull requests
* Fixes for the next release by loathingKernel in https://github.com/Dummerle/Rare/pull/284
* ImageManager: Check if desktop icons are supported on current plaform by loathingKernel in https://github.com/Dummerle/Rare/pull/287
* RareCore: Handle exception when fetching non-asset games by loathingKernel in https://github.com/Dummerle/Rare/pull/290


**Full Changelog**: https://github.com/Dummerle/Rare/compare/1.10.1...1.10.2

1.10.1

What's Changed
- Enable import button in game info
- Show free space in install dialog

Bug fixes
- Fix desktop shortcuts on Windows
- Fix import game, if import fails
- Update workflows and rename Windows msi file to contain version


**Full Changelog**: https://github.com/Dummerle/Rare/compare/1.10.0...1.10.1

1.10.0

What's new

General
- The launch time of the application has been improved. Cover images are now
loaded after Rare has been started.
- Operations that require a long time to complete are now displayed at the
bottom of the window. At this moment those are verifying a game and moving
a game to another folder.
- Discover if an Origin game has been installed instead of assuming it is.
- Use custom square images for desktop shortcuts based on the game's cover image.

Library
- The library design has been updated for both card and list layouts.
- Status information is now displayed on each game, such as `Running`,
`Verification required`, `Downloading`, `Verifying` etc.
- The progress of certain operations is shown on each game cover.

Downloads
- The downloads tab has been redesigned to fit the rest of the UI.
- Downloads can be prepared and put into a queue if there is another active
download. The queue can be re-ordered.
- Downloads can now be "paused". Paused downloads are put at the front of
queue. "Pausing" a download doesn't start the next one automatically.
This is intentional.
- Downloads in the queue will be prepared again before starting them, to
make sure they are up-to-date.
- A queued download can be force-started with the `Download now` button,
replacing the active one. The active one goes at the end of the queue.
- Download-less DLCs can now be updated. The handling is experimental.
If you encounter issues, feel free to report them.

Settings
- The per-game environment variables editor now also contains the globally
defined environment variables, allowing for quick access to the
configuration. Editing a globally defined environment variable will
make the re-definition per-game.

Cloud Saves
- Cloud Save handling has been updated. Now you can find the cloud save
synchronization page in the game settings.
- The game launcher process will also offer to download saves when a game
is launched. It will also offer to upload them after the game exits.


Bug fixes

- Properly populate `.egstore` folder to properly detect what version of the
game is being imported.
- Cleanup sockets when receiving `SIGINT`, `SIGTERM` in launcher.
- Check if mangohud is installed before enabling it, disable it if it has been
uninstalled.
- Improve exception handling by showing a dialog, even when the exception happened
in a thread.
- Improve desktop shortcut creation and handling.

**Full Changelog**: https://github.com/Dummerle/Rare/compare/1.9.5...1.10.0

1.9.92

Bugs fixed
- Environment variables: Show global variables in per game settings
- Set state to running, if game runs
- Add a loading widget to cloud sync
- update widget state on saves update
- Check if mangohud exists on enable
- Add signal handler to launch helper to catch TERM signal, which leaves a ghost server


**Full Changelog**: https://github.com/Dummerle/Rare/compare/1.9.91...1.9.92

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