Rebootpy

Latest version: v0.9.3

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0.9.3

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Changes
~~~~~~~

- (**Breaking**) The :class:`SeasonStartTimestamp`, :class:`SeasonEndTimestamp` & :class:`BattlePassStat` enums have had their values renamed from the ``SEASON_?`` format to ``C?S?`` as it got confusing after Chapter 2. (e.g. ``SEASON_29`` is now ``C5S2``)
- (**Breaking**) :meth:`Client.fetch_battlepass_level()` & :meth:`Client.fetch_multiple_battlepass_levels()` now take :class:`BattlePassStat` in their ``season`` parameter instead of :class:`int`.

Added
~~~~~

- Added :meth:`Client.fetch_ranked_stats()` & :meth:`User.fetch_ranked_stats()` (all classes that inherit from :class:`User` like :class:`Friend`, :class:`PartyMember`, etc will all have this method - search ``fetch_ranked_stats`` to see all).
- Added new enum values for the new season.
- ``SeasonStartTimestamp.C5SOG`` - please note, that this timestamp includes the last 6 hours of C5S4 in order to include all stats from the first day of the season, it's the same timestamp that both `FortniteTracker <https://fortnitetracker.com/>`_ and `fortnite.gg <https://fortnite.gg/>`_ use for this season.
- ``SeasonEndTimestamp.C5S4``
- ``SeasonEndTimestamp.C5SOG``
- ``BattlePassStat.C5SOG``
- Added ``kill_other_sessions`` parameter to :class:`BasicClient` & :class:`Client`, if you were manually setting the value of the attribute yourself, this'll still work.

Bug Fixes
~~~~~

- Fixed an issue preventing the use of newer aiohttp versions.
- Fixed an issue with certain headless accounts with missing properties.
- Invalid platforms (thanks to messed up non-official clients) won't raise errors and will instead return ``Platform.UNKNOWN``.
- Updated party meta to reflect the new season changes.

0.9.2

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Changes
~~~~~~~

- (**Breaking**) Switched to the Android client as old iOS client is now buggy (i.e. authorisation code no longer works), meaning all previous device auths will now be invalid.
- Updated default status formatting to reflect new changes.
- Reverted help command changes.
- Increased message character limit from 256 to 2048.

Added
~~~~~

- Added :func:`event_device_code_generated()`
- Added :exc:`ChatError`
- Added ``SLEEPING`` to :class:`ReadyState`

Bug Fixes
~~~~~

- Fixed an exception being thrown if a party member had an invalid outfit ID.
- Fixed presences sometimes not being able to be parsed if a specific key was missing.

0.9.1

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Bug Fixes
~~~~~

- Fixed refresh failing due to response missing certain keys.
- Fixed caches not being refreshed while recovering events.

0.9.0

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Added
~~~~~

- Added websocket logger.

Bug Fixes
~~~~~

- Fixed some clients not receiving messages.
- Removed the controller icon next to the bots banner, hiding level.
- Websocket connection is now closed gracefully on exit.

Removed
~~~~~~~

- Removed :meth:`ClientPartyMember.set_rank()` as it no longer changes visual rank in the lobby.

0.0.6

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Bug Fixes
~~~~~

- Fixed some clients not receiving the same websocket responses as others, causing the websocket connection to be lost.

0.0.5

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Bug Fixes
~~~~~

- Fixed :meth:`Friend.send()`.
- Fixed :meth:`ClientParty.send()`.
- Fixed :meth:`FriendMessage.reply()`.
- Fixed :meth:`PartyMessage.reply()`.
- Fixed :func:`event_party_message()`.
- Fixed :func:`event_friend_message()`.

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