* When initializing particles with "uniform" in python, REBOUND now uses its own `reb_random_uniform()` function. This avoids importing the "random" library and makes results reproducible as the random seed of the simulation is used when generating random numbers.
* More cracefull interrupt handling. REBOUND now stop the integration after the next timestep when CTRL-C is pressed the first time. If CTRL-C s pressed twice, then long loops (during gravity, collision calculations) are terminated immediately. Continuing an integration after one CTRL-C press should be easier with this change as the simulation does not get corrupted.
* Fixed typos in documentation.