Roblox-pyc

Latest version: v2.26.113

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1.12.11

- new tests
- Bug fixes
- "Ready to compile" used to appear for all commands, now only appears for the compiling cli
- Comments of original file will be added when `roblox-{} c` is used.

1.12.10

- In/NotIn support for python (full support now complete)
- VERY baseline C/C++ compiler available
- Upgraded cli
`roblox-py ` - run
`roblox-py lib shared/roblox-pyc` - create roblox-pyc library in shared
`roblox-py c` - checks all files in cwd and if its lua remove contents and change name to have .py
`roblox-c ` - run
`roblox-c lib shared/roblox-pyc` - create roblox-pyc library in shared
`roblox-c c` - checks all files in cwd and if its lua remove contents and change name to have .c
`roblox-cpp` - run
`roblox-cpp lib shared/roblox-pyc` - create roblox-pyc library in shared
`roblox-cpp c` - checks all files in cwd and if its lua remove contents and change name to have .cpp

bugfix6
- This is just used to recompile

1.6.6.5.3

Very little C, C++ support, only functions, variable declarations and small stuff are supported.

1.6.6.3

- Reprogrammed some of the systems
- Public C23, C++20 AST. Which will power the C, C++ to Luau
- Reorganization
- Automatic headers, Rather than the header getting all built in functions, it will just get the ones needed based on an estimate.
- Cleaned up code
- Switches from typer for CLI systems.

1.5.5

1.3.2

Use the same plugin from 1.2.2, that is still supported.

Read devforum post for updates.

All python 3.13 (dev version) statements are supported now!

**Full Changelog**: https://github.com/AsynchronousAI/roblox.py/compare/v1.1.1beta...1.3.2

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