Socha

Latest version: v3.2.1

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0.9.6

> Please make sure to check that you have the current version with `pip freeze`

What's Changed
- Remove the method `get_most_fish_moves` as this is an extended logic which is not permitted as students should develop methods like this themselves.
- Resolve a bug that prevented the client from moving if the client was the starting player and the opponent did not repond fast enough.

**Full Changelog**: https://github.com/FalconsSky/socha-python-client/compare/v0.9.5...v0.9.6

0.9.5

What's Changed
- the client runs now on python 3.6 or later

0.9.4

What's Changed
- The README contains now a description on how to use venvs
- The repo now contains a start script for the contest system
- The start arguments have been reworked. Please type `python <Your Logic>.py --help` to get any help.
- The client now stores all historic game states.

0.9.3

Bugfixes
- fixes an error that prevented high index moves

0.9.2

Changes
- You can now simulate movements within the client without bothering the server.
- It is now possible to have the board beautifully printed, so that you get a better understanding of the current state of the game.
- If an error occurs, for example because an incorrect movement was sent, it will now be handled correctly.
- It is now possible to pass start parameters to the client. To get help for this: `python <YOUR LOGIC>.py --help`.
- The boilerplate that you need to write your logic has been simplified.

0.9.1

Solves import problems.

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