Sports2d

Latest version: v0.7.0

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0.7.0

- Depth values in trc files adjusted based on neutral position for the sagittal plane (left and right side) and frontal plane (front and back side)
- Supported marker augmentation and inverse kinematics via Pose2Sim
- c3d export
- renamed a bunch of parameters
- fixed whole_body_wrist model
- Fixed "load_trc" option
- Updated doc

What's Changed
* Supported marker augmentation and inverse kinematics + others by davidpagnon in https://github.com/davidpagnon/Sports2D/pull/22


**Full Changelog**: https://github.com/davidpagnon/Sports2D/compare/v0.6.3...v0.7.0

0.6.3

- trc Z values not set to zeros but to coherent values based on visible side
- c3d export
- renamed a bunch of parameters

0.6.2

- Skeleton visualization: A bounding-box color per person. Left and right limbs in a different color to better spot swaps. Keypoint color based on confidence.
- Support DeepSort tracking across frames

**Full Changelog**: https://github.com/davidpagnon/Sports2D/compare/v0.6.1...v0.6.2

0.6.1

- install custom rtmlib version (see https://github.com/Tau-J/rtmlib/pull/45) with:
- a new more general Custom class
- PoseTracker working with single-stage models (without detection)
- working NMS for RTMO
- fixed wholebody solution in balanced mode (see https://github.com/perfanalytics/pose2sim/issues/143#issuecomment-2479075518)
- More versatile "mode" argument in sports2d: Any person detection and/or pose estimation model can now be used
- Body, body_with_feet, whole_body now supported
- Fixed Hip, Shoulder, Trunk angles when Hip and Neck keypoints not available
- -13 cm offset in floor line when feet are not available
- Wrist angles supported in WholeBody model
- Segment angles corrected with regards to the floor angle
- Added hand, face, animal, wholebody skeletons (to match Pose2Sim skeletons.py)
- Many fallback mechanisms

0.5.6

- solved various edge cases when multiperson false and load_trc
- unwrapping angles does not work when nans in array: masked them
- made trc and vid with real framerate (fps*slowmo) is finally cleaner
- handled nanmean warning in av_speeds

**Full Changelog**: https://github.com/davidpagnon/Sports2D/compare/v0.5.5...v0.5.6

0.5.5

- better floor angle and axis calculation
- unwrap angles to prevent jumps
- faster when load_trc

**Full Changelog**: https://github.com/davidpagnon/Sports2D/compare/v0.5.4...v0.5.5

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