Tleng

Latest version: v2.2.0.dev11

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2.2.10dev

> The project is under a heavy re haul, which plans to add C++ level ECS.
Changelog:
For now though, until that happens, the pythonic base of the engine will reach it's peak in 2-3 releases from now (2.4.y-z <> 2.5.y-z).

Now the things that the 2.2.10 - dev release will bring a
- Scene Manager
- Renderer
- (static*) Camera
- Animation Service
- Tilemaps
- GlobalSettings
- GlobalProperties
- debuging
- enhanced engine structure

> * static as in: it cannot be rotated, it stays perpendicular to the x axis.

How to use:

To use the engine copy the whole tleng2.py folder to to your project.
Then import like this (with the relative path to the folder in mind):
python
from tleng2 import *


Documentation:

Unfortunately the documentation is still in code format. So your only chance is to wiggle your way through code.

Future full release
- A re-haul in the general code style. Bye bye composition, welcome ECS (will implement ECS in python).
- Re-haul in the coordinates system.
- Implementation of pymunk into the mix.
- Fix the tilemaps issues.
- Create a simple tilemap editor.
- Increase renderer performance.

2.0beta

> This version is being released only to archive the 2.0 beta.

To run the engine you need to copy the `tleng2.py` from the `.zip` to your project. After that type
python
import tleng2

in your project and you are all set!

Start creating games!

I the full v2.0 release, the whole documentation will be written.

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Releases

Has known vulnerabilities

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