A couple of productive coding weeks thanks to the current coronavirus "retreat" make it worth publishing another release with some brand-new features:
1) **First things first**: there's a new "main" image for VisualPIC!
![highlight_image](https://user-images.githubusercontent.com/20479420/78781762-1bb89a80-79a1-11ea-80ff-405dea05c3b6.png) This new render (entirely made in VisualPIC with no additional editing), apart from looking nice, showcases that now you can not only display fields in 3D but also...
2) ... **particles**! Yes, now the `ParticleSpecies` can also be shown along volumetric fields. This has been implemented using the efficient `vtkOpenGLSphereMapper`, which allows displaying millions of particles as spheres with a high framerate even in a conventional laptop. Each of these particles can have individual size and color, allowing for a high tunability of the appearance of each species. The visual properties of the displayed species can be interactively modified in the GUI as well as in the code.
<p align="center">
<img alt="Render with fields and particles" src="https://user-images.githubusercontent.com/20479420/78786508-2414d380-79a9-11ea-9a09-bae9276b56bb.png" width="400px" />
</p>
3) There is now a **new [example](https://github.com/AngelFP/VisualPIC/tree/general_redesign/examples/example_2)** which showcases the basics of particle rendering.
4) The size of the 3D render can now be **scaled** along any direction (thanks delaossa for the suggestion!). This can be seen in the new [example](https://github.com/AngelFP/VisualPIC/tree/general_redesign/examples/example_2), where the particle beam is stretched along `z`.
5) `pyvista` has now been added as a requirement. This simplifies the implementation of `vtk` components, but whether it is truly needed will be reevaluated before finally releasing `v0.5`.
6) The implementation of the internal normalization applied by VisualPIC to scale the dimensions of 3D fields and particles from the original units to `vtk` units has been changed.
7) As always, several bug fixes and changes here and there.